Swordsman wields his sword and attacks 1 random enemy, dealing physical damage equal to P.ATK*[Skill Level].
Skill Level
129%
137%
145%
153%
161%
Passives
Requires 80 Avatar Insight each to unlock
Weakness Strike
Increases the damage of Wild Strike by 20%.
Forward Hack
When the target has [Mortal Enemy] or [Malice], gain 2 stacks of [Blood Spirit] When the target has no [Mortal Enemy] nor [Malice], gain 1 stack of [Blood Spirit].
[Blood Spirit]: While the effect is active, each stack increases Physical Damage by 10%, up to 10 stacks. The effect lasts till the battle ends or till the character triggers a critical hit; cannot be dispelled and will not be removed after suffering defeat.
Advanced Skills[]
The Berserk Swordsman can equip one of the following advanced skills:
Swordsman smashes 1 enemy with his sword, dealing physical damage equal to P.ATK*[Skill Level] and inflicting [Mortal Enemy] on it.
[Mortal Enemy]: Reduces the owner's healing received by 30%. This effect can target only 1 enemy, lasting 4 rounds. Can be purified. When this effect is abnormally removed (before its duration is over), Swordsman gains [Bloody Waltz].
[Bloody Waltz]: While the effect is active, at the beginning of each round, resets the Cooldown Time of the owner's Bloody Waltz immediately, and the next Bloody Waltz used will definitely launch a critical hit. Lasts till the end of the battle or till Bloody Waltz is removed. Cannot be dispelled and won't be removed when defeated.
Skill Level
260%
276%
292%
308%
324%
Passives
Requires 240 Avatar Insight each to unlock
Bloodthirst Blade
Increases the damage of Bloody Waltz by 15%
Dance of Doom
Increases [Mortal Enemy]'s healing reduction effect to 50% (30% when the passive skill is still locked).
Swordsman spins and smashes the ground to release a shockwave, dealing physical damage equal to P.ATK*[Skill Level] to 2 enemies and inflicting [Malice] on the primary target. The secondary target will be the enemy with the highest Speed (except the primary target).
[Malice]: While the effect is active, increases the owner's damage over time against the caster by 35%. Increases the caster's Crit Rate against the owner by 10%. This effect can only have 1 target. Lasts 4 rounds. Can be purified. When this effect is abnormally removed (before its duration is over), this effect will be transferred to 1 random ally of the owner.
Skill Level
175%
186%
197%
208%
219%
Passives
Requires 240 Avatar Insight each to unlock
Shocking Roar
Increases the damage of Rage Impact by 15%.
Infinite Rage
When there is only 1 enemy, increases the damage of Rage Impact by 100%.
Savage Bump Cost: None Cool Down: 3 Rounds Flux: Earth Type: Melee Purchase from the Inner Nexus shop for 10,920 points
Skill Description
Swordsman collides with 1 enemy, dealing P.DMG equal to P.ATK*290% and inflicting [Stagnant], which ignores Resistance. Casting the skill at health above 75% will trigger Crit.
[Stagnant]: Ignores the action order and acts as the last unit. Lasts 2 rounds. Cannot be dispelled.
Passives
Requires 240 Avatar Insight each to unlock
Forward
Increases the damage of Savage Bump by 20%.
Art of Fighting
Casting Savage Bump at health below 75% will reduce the Cooldown Time of Savage Bump by 1 round.
Ultimate Skills[]
The Berserk Swordsman can equip one of the following ultimate skills:
Swordsman creates one more sword, jumps up and smashes 1 enemy, dealing physical damage equal to P.ATK*[Skill Level]. This skill consumes all the remaining Rage to increase damage.
Skill Level
500%
530%
560%
590%
620%
Passives
Requires 480 Avatar Insight each to unlock
Siege Break
Increases the damage of Double-bladed Slash by 13%.
Giant Strike
Defeated units cannot be resurrected. If the target's HP is equal to or more than 65% before the skill deals damage, inflicts [Cripple].
[Cripple]: While the effect is active, reduces self damage by 20% for 2 rounds, stacking up to 2 times. Can be purified.
Bloodstained Assault
It restores 60% of Rage consumed in skill casting (45 Rage at least), triggers Re-act, and grants [Bloodstained Assault].
[Bloodstained Assault]: While the effect is active, it reduces 30% of current HP after Double-bladed Slash is released (without increasing Rage); after acting, it deducts all Rage and then remove [Bloodstained Assault]. The effect lasts until the battle ends and cannot be dispelled.
Swordsman throws a sword to the enemies, rushes to them to catch the sword and attack all enemies 4 times. Each attack targets 1 random enemy, dealing physical damage equal to P.ATK*[Skill Level], and inflicting 1 stack of [Dying]. After this skill is used, grants self 1 stack of [Massacre]. This skill consumes all the remaining Rage to increase damage.
[Dying]: When the owner's round begins, if the owner has 2 stacks of this effect, takes physical damage equal to the caster's P.ATK *50%, stacking up to 3 times. Lasts till the end of the battle. Cannot be purified.
[Massacre]: Each stack reduces the owner's damage taken by 5%, stacking up to 4 times. Lasts 3 rounds. Can be dispelled.
Skill Level
178%
189%
200%
211%
222%
Passives
Requires 480 Avatar Insight each to unlock
Behead
Increases the damage of Executioner's Blade by 13%.
Slaughter Mayhem
[Massacre]'s DMG redcution is up to 8%.
Massacre
When [Dying] is more than 1 stack, each stack reduces 10% healing received.
Mastery[]
The Berserk Swordsman always has these skills available or active once they're unlocked:
Blood Rage Cost: None Cool Down: None
Skill Description
Increases Swordsman's damage by (21.60% + Mastery Bonus). Before the character takes action, if self HP is higher than 50%, deducts max HP*3% and gains [Blood Spirit]; if self HP is lower than 50%, gains [Blood Spirit] directly. When an ally is defeated, removes all the control effects from self and gains [Boiled Spirit] when Swordsman moves. When self is defeated, restores 35 Rage for all allies. (This effect can be triggered only once per battle)
[Blood Spirit]: While the effect is active, each stack increases the physical damage by 10% for self, stacking up to 10 times. Lasts till the end of the battle or till the owner triggers a critical hit. Cannot be dispelled and won't be removed when defeated.
[Boiled Spirit]: While the effect is active, the owner is immune to [All Control] effects. Lasts 2 rounds. Can be dispelled.
Flux Combo Cost: None Cool Down: None
Skill Description
Ignores the target's shield effects, reduces massive HP of all the enemies. The reduction value is related to the team's level and energy.
Defense Cost: None Cool Down: None
Skill Description
While in the defense status, damage received decreases by 10% for 1 round.
Unlocked at Spec Level 10 Increases self's DMG Dealt by 3%, if the wearer is a [Earth] Flux Avatar or Gyee, additionally increases the damage by 7%.
Stage 2
Unlocked at Spec Level 15 Reduces self's DMG taken from avatars or Gyees by 8%, and additionally reduces self's DMG taken from [Water] flux avatars or Gyees by 16%.
Stage 3
Unlocked at Spec Level 20 When battle begins, gains [Untamed Heart].
[Untamed Heart], lasts 22 rounds, cannot be dispelled, removed upon defeat, and cannot be stacked up.
Whenever an ally is defeated, gains [Liberation] before next action.
[Liberation], lasts until round ends, cannot be dispelled, removed upon defeat, and cannot be stacked up.
Gains the state that ignores all character out-of-control or stats reduction debuffs
Before self's action, based on self's resource type increases 25 Rage, or 30 Mana, or 1 Concentration.