Gyee Wiki



Berserker Swordsmen are capable of inflicting their terrible wrath through their rage and flurries of attacks.


Berserk Swordsman class icon

Berserk Swordsman class icon

Info[]

The Berserk Swordsman is a tertiary Spec that the player can unlock if they have access to the Strategy Swordsman.

The player needs the following resources to unlock the Berserk Swordsman:

  • Earth Flux Crystal x1,200
  • Heart of Nightmare x250
  • Gold x900,000

He starts with the following skills unlocked:

  • Basic Skill
    • Wild Strike
  • Advanced Skill
    • Bloody Waltz
  • Ultimate Skill
    • Double-bladed Slash
  • Mastery
    • Blood Rage
    • Flux Combo
    • Defense

Leveling the Berserk Swordsman with Earth Flux crystals will randomly upgrade his existing skills and unlock others.



Skills[]

Basic Skill[]


Wild Strike
Cost: None
Cool Down: None
Flux: Non-elemental
Type: Melee
Skill Description
Swordsman wields his sword and attacks 1 random enemy, dealing physical damage equal to P.ATK*[Skill Level].

Skill Level

  1. 129%
  2. 137%
  3. 145%
  4. 153%
  5. 161%
Passives
Requires 80 Avatar Insight each to unlock
  • Weakness Strike
    • Increases the damage of Wild Strike by 20%.
  • Forward Hack
    • When the target has [Mortal Enemy] or [Malice], gain 2 stacks of [Blood Spirit]
      When the target has no [Mortal Enemy] nor [Malice], gain 1 stack of [Blood Spirit].
      • [Blood Spirit]: While the effect is active, each stack increases Physical Damage by 10%, up to 10 stacks. The effect lasts till the battle ends or till the character triggers a critical hit; cannot be dispelled and will not be removed after suffering defeat.


Advanced Skills[]

The Berserk Swordsman can equip one of the following advanced skills:


Bloody Waltz
Cost: None
Cool Down: 3 Rounds
Flux: Earth
Type: Melee
Skill Description
Swordsman smashes 1 enemy with his sword, dealing physical damage equal to P.ATK*[Skill Level] and inflicting [Mortal Enemy] on it.
  • [Mortal Enemy]: Reduces the owner's healing received by 30%. This effect can target only 1 enemy, lasting 4 rounds. Can be purified. When this effect is abnormally removed (before its duration is over), Swordsman gains [Bloody Waltz].
  • [Bloody Waltz]: While the effect is active, at the beginning of each round, resets the Cooldown Time of the owner's Bloody Waltz immediately, and the next Bloody Waltz used will definitely launch a critical hit. Lasts till the end of the battle or till Bloody Waltz is removed. Cannot be dispelled and won't be removed when defeated.

Skill Level

  1. 260%
  2. 276%
  3. 292%
  4. 308%
  5. 324%
Passives
Requires 240 Avatar Insight each to unlock
  • Bloodthirst Blade
    • Increases the damage of Bloody Waltz by 15%
  • Dance of Doom
    • Increases [Mortal Enemy]'s healing reduction effect to 50% (30% when the passive skill is still locked).

Rage Impact
Cost: None
Cool Down: 4 Rounds
Flux: Earth
Type: Ranged
Unlocked at Spec Level 10
Skill Description
Swordsman spins and smashes the ground to release a shockwave, dealing physical damage equal to P.ATK*[Skill Level] to 2 enemies and inflicting [Malice] on the primary target. The secondary target will be the enemy with the highest Speed (except the primary target).
  • [Malice]: While the effect is active, increases the owner's damage over time against the caster by 35%. Increases the caster's Crit Rate against the owner by 10%. This effect can only have 1 target. Lasts 4 rounds. Can be purified. When this effect is abnormally removed (before its duration is over), this effect will be transferred to 1 random ally of the owner.

Skill Level

  1. 175%
  2. 186%
  3. 197%
  4. 208%
  5. 219%
Passives
Requires 240 Avatar Insight each to unlock
  • Shocking Roar
    • Increases the damage of Rage Impact by 15%.
  • Infinite Rage
    • When there is only 1 enemy, increases the damage of Rage Impact by 100%.

Savage Bump
Cost: None
Cool Down: 3 Rounds
Flux: Earth
Type: Melee
Purchase from the Inner Nexus shop for 10,920 points
Skill Description
Swordsman collides with 1 enemy, dealing P.DMG equal to P.ATK*290% and inflicting [Stagnant], which ignores Resistance. Casting the skill at health above 75% will trigger Crit.
  • [Stagnant]: Ignores the action order and acts as the last unit. Lasts 2 rounds. Cannot be dispelled.
Passives
Requires 240 Avatar Insight each to unlock
  • Forward
    • Increases the damage of Savage Bump by 20%.
  • Art of Fighting
    • Casting Savage Bump at health below 75% will reduce the Cooldown Time of Savage Bump by 1 round.


Ultimate Skills[]

The Berserk Swordsman can equip one of the following ultimate skills:


Double-bladed Slash
Cost: 45 Rage
Cool Down: None
Flux: Earth
Type: Melee
Skill Description
Swordsman creates one more sword, jumps up and smashes 1 enemy, dealing physical damage equal to P.ATK*[Skill Level]. This skill consumes all the remaining Rage to increase damage.

Skill Level

  1. 500%
  2. 530%
  3. 560%
  4. 590%
  5. 620%
Passives
Requires 480 Avatar Insight each to unlock
  • Siege Break
    • Increases the damage of Double-bladed Slash by 13%.
  • Giant Strike
    • Defeated units cannot be resurrected. If the target's HP is equal to or more than 65% before the skill deals damage, inflicts [Cripple].
      • [Cripple]: While the effect is active, reduces self damage by 20% for 2 rounds, stacking up to 2 times. Can be purified.
  • Bloodstained Assault
    • It restores 60% of Rage consumed in skill casting (45 Rage at least), triggers Re-act, and grants [Bloodstained Assault].
      • [Bloodstained Assault]: While the effect is active, it reduces 30% of current HP after Double-bladed Slash is released (without increasing Rage); after acting, it deducts all Rage and then remove [Bloodstained Assault]. The effect lasts until the battle ends and cannot be dispelled.

Executioner's Blade
Cost: 45 Rage
Cool Down: None
Flux: Earth
Type: Melee
Unlocked at Spec Level 15
Skill Description
Swordsman throws a sword to the enemies, rushes to them to catch the sword and attack all enemies 4 times. Each attack targets 1 random enemy, dealing physical damage equal to P.ATK*[Skill Level], and inflicting 1 stack of [Dying]. After this skill is used, grants self 1 stack of [Massacre]. This skill consumes all the remaining Rage to increase damage.
  • [Dying]: When the owner's round begins, if the owner has 2 stacks of this effect, takes physical damage equal to the caster's P.ATK *50%, stacking up to 3 times. Lasts till the end of the battle. Cannot be purified.
  • [Massacre]: Each stack reduces the owner's damage taken by 5%, stacking up to 4 times. Lasts 3 rounds. Can be dispelled.

Skill Level

  1. 178%
  2. 189%
  3. 200%
  4. 211%
  5. 222%
Passives
Requires 480 Avatar Insight each to unlock
  • Behead
    • Increases the damage of Executioner's Blade by 13%.
  • Slaughter Mayhem
    • [Massacre]'s DMG redcution is up to 8%.
  • Massacre
    • When [Dying] is more than 1 stack, each stack reduces 10% healing received.


Mastery[]

The Berserk Swordsman always has these skills available or active once they're unlocked:


Blood Rage
Cost: None
Cool Down: None
Skill Description
Increases Swordsman's damage by (21.60% + Mastery Bonus).
Before the character takes action, if self HP is higher than 50%, deducts max HP*3% and gains [Blood Spirit]; if self HP is lower than 50%, gains [Blood Spirit] directly.
When an ally is defeated, removes all the control effects from self and gains [Boiled Spirit] when Swordsman moves.
When self is defeated, restores 35 Rage for all allies. (This effect can be triggered only once per battle)
  • [Blood Spirit]: While the effect is active, each stack increases the physical damage by 10% for self, stacking up to 10 times. Lasts till the end of the battle or till the owner triggers a critical hit. Cannot be dispelled and won't be removed when defeated.
  • [Boiled Spirit]: While the effect is active, the owner is immune to [All Control] effects. Lasts 2 rounds. Can be dispelled.

Flux Combo
Cost: None
Cool Down: None
Skill Description
Ignores the target's shield effects, reduces massive HP of all the enemies. The reduction value is related to the team's level and energy.

Defense
Cost: None
Cool Down: None
Skill Description
While in the defense status, damage received decreases by 10% for 1 round.

Hide
Cost: None
Cool Down: None
Unlocked at Spec Level 18
Skill Description
When you receive a fatal damage, has a chance to enter the [Hide] status.


Imprint[]

Basic Engraving[]

  • Valor Engraving (MaxHP +1.92% per Engraving level)
    • Each engraving level requires I.N. Flux - Earth x120 and Gold x25,000


Imprint Skill[]

The following Imprint Skill can be equipped on other Gyees and Avatars once unlocked.


Untamed Heart
Skill Type: Passive
Class Allowed: Warrior
Banned: Swordsman - Berserk
Stage 1
Unlocked at Spec Level 10
Increases self's DMG Dealt by 3%, if the wearer is a [Earth] Flux Avatar or Gyee, additionally increases the damage by 7%.
Stage 2
Unlocked at Spec Level 15
Reduces self's DMG taken from avatars or Gyees by 8%, and additionally reduces self's DMG taken from [Water] flux avatars or Gyees by 16%.
Stage 3
Unlocked at Spec Level 20
When battle begins, gains [Untamed Heart].
  • [Untamed Heart], lasts 22 rounds, cannot be dispelled, removed upon defeat, and cannot be stacked up.
    • Whenever an ally is defeated, gains [Liberation] before next action.
  • [Liberation], lasts until round ends, cannot be dispelled, removed upon defeat, and cannot be stacked up.
    • Gains the state that ignores all character out-of-control or stats reduction debuffs
    • Before self's action, based on self's resource type increases 25 Rage, or 30 Mana, or 1 Concentration.


Gallery[]

Skins[]

Default Skin
Swordsman Avatar's Soul - Unlock with Swordsman Avatar's Soul x1


Model Default
Default
Front Back
Right Left



Model Soul
Default
Front Back
Right Left



Divine Envoy
Unlock with Avatar Divine Envoy Skin Ticket x100 (exchange for Swordsman Divine Envoy Skin x100)


Model
Default
Front Back
Right Left




Full Dress
Unlock with Swordsman Full Dress Ticket x100


Model
Default
Front Back
Right Left



Speech[]

Normal


Surprised


Embarras


Unlucky


Happy


Sad



Audio[]

Note: Skins will use the audio from the basic skin unless indicated otherwise.

Swordsman's Basic Skin[]


Notes[]