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Status effects are special conditions that a character is put into or applied onto the enemy via using a certain skill, ability or from an in-game effect. These effects can affect positively or negatively the affected characters.

These effects can be show in battle in form of icons above the HP bar from the affected character or

Usually new gyees offer new status effects on their skill kit, but in most cases these effects works like old ones and what change are the names of those. Status effects can be classified in: Buff, Debuff, Crowd Control, Curses and Shields.

Buffs[]

Status effects that affects positively a character, usually giving them a boost in a certain stat (STR, INT, SPD, etc) or a condition that prevent them to get damage, debuffs, crowd controls or curses. In battle, these effects are represented by a blue icon.


Buff name Effect description Casted by Skill source Removed by
Damage boost The source/character increase the damage that comes from skills, this boost affects physical, magical or both type of damage. It can be applied to the character themselves or others.

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God's Favor Lion King's Heart Vicro Dark Beer Limuthule's Defense Raging Swipe Arcana Weave Faceless Shadow Black Zone Fire Shower Forbidden Mixture Formation Breaker (PVE)

Dispel
Critical damage boost The source/character increase the damage that comes from critical hits. It can be applied to the character themselves or others.

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Chrono Field Lonely Genius

Critical damage chance boost The source/character increase the probability to do a critical hit. It can be applied to the character themselves or others. Swordsman portrait Swordsman portrait
Guaranteed critical damage The source/character guarantees that a skill will do critical hit. It can be applied to the character themselves or others.

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Final Moment Temporal Infusion BlackFlame Dragonshatter Precision Fire Surprise Raid (PVE) Black Zone Forbidden Mixture

Defense boost The source/character increase the defenses of a unit. It can be applied to the character themselves or others.

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Shattering Blow (PVE) Dauntless Beginning of Fate Terror Burst Fated End Limuthule's Defense Chrono Field Metal Defense Power of Tildant Fire Shower Fragrance

Dispel
Physical defense boost. The source/character only increase the physical defenses of a unit. It can be applied to the character themselves or others.

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Alterland Charge Alterland Leader Metal Defense Alloy Armor King's Gaze Forced Custody

Magical defense boost The source/character only increase the magical defenses of a unit. It can be applied to the character themselves or others.

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Power of Tildant

Swordsman portrait

Singular defense boost The source/character increase the defenses against one-target skills, be magical, physical or both. It can be applied to the character themselves or others.

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BlackFlame Champion Precision Fire Showdown Artillery Ocean Clash

Swordsman portrait
Single melee defense boost The source/character increase the defenses against hand-to-hand one-target skills. It can be applied to the character themselves or others.

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Antonio the Bull

Single ranged defense boost The source/character increase the defenses against ranged one-target skills. It can be applied to the character themselves or others.

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Vicro Dark Beer

Multiple defense boost The source/character increase the defenses against two+ target or AoE (attack on everyone) skills, be magical, physical or both. It can be applied to the character themselves or others. Swordsman portrait Swordsman portrait
Speed boost The source/character increase the speed of action of a unit. It can be applied to the character themselves or others.

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God's Favor Mysterious Amnesiac Legendary Mercenary

Swordsman portrait

First strike The source/character guarantees a unit will move before anyone else. It can be applied to the character themselves or others. Swordsman portrait Swordsman portrait
Heal increase The source/character increase the amount of heals that comes from healing skills. It isn't the same as heal boost (critical heal). It can be applied to the character themselves or others Swordsman portrait
God The source/character guarantees that a unit won't recieve any kind of debuff, curses or others status effects that affects negatively a unit. It also can purifies but the debuff must allow it (it can be dispel). It can be applied to the character themselves or others.

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Beginning of Fate Mysterious Amnesiac BlackFlame Dragonshatter

Invincibility The source/character guarantees that a unit won't be affected by any kind of negative status effects and also give damage immunity. It can be applied to the character themselves or others. Swordsman portrait Swordsman portrait
Damage immunity The source/character garantees that a unit won't recieve any damage from any source. It can be applied to the character themselves or others. Swordsman portrait Swordsman portrait
Hide The source/charatcers allow a unit being untargetable by offensive skills, it also give immunity to crowd control and a defense boost of 75%, still hiden units can be affected by certain status or be damage as a second effect from AoE skills. It can be applied to the character themselves or others.

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Tide Call

Faceless One

Visibility The source/character allow a unit see enemies under hiden buff, this doesn't mean the unit will be able to apply crow effects or skip the 75% defense boost from hidden units. It can be applied to the character themselves or others. Swordsman portrait Swordsman portrait
Blood lock/ Death Immunity The source/character prevents that a unit's HP goes below a certain % (it will depend on the skill itself) it can be applied to the character themselves or others. Sometimes, if the skill allow it, it can heal the affected unit. Swordsman portrait God of Love - Immunity
Damage-to-cure/vampirism The source/character turns the damage from skills into healing, the amount depend on the skill itself. It can be applied to the character themselves or others.

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Chrono Field Reaping Fools

Protection The character guards a unit against melee attacks, so instead the unit recieve damage is the character that is protecting them.

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God's Favor

Dodge The source/character prevents a units to be hit by offensive skills, being melee, ranged or both. It can be applied to the character themselves or others. Swordsman portrait Swordsman portrait
Block The source/character that gives this buff allow units recieve less damage from melee skills. It can be applied to the character thsmelves or others. Swordsman portrait Swordsman portrait
Purification/dispel The source/character guarantees that a unit is no longer affect by a certain debuff, the debuff that can purified depends on the skill itself. It can be applied to the character themselves or others. Swordsman portrait Swordsman portrait
Dodge skip The source/character let a unit ignores any kind of dodge and so their skills never miss. It can be applied to themselves or others. Swordsman portrait Swordsman portrait
Shield skip The source/character let a unit ignores any kind of shields and so their damage will reach the enemy's HP. It can be applied to themselves or others. Swordsman portrait Swordsman portrait
Block skip The source/character let a unit ignores block and so their melee attack's damage won't be decrease. It can be applied to themselves or others. Swordsman portrait Swordsman portrait
React The source/character let a character move one more time on their turn. It can be applied to themselves or others.
Damage reflect The source/character turns back the damage inflicted by an enemy to them. It can be applied to themselves or others.

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Dauntless

CC reflect The source/character turns back the crowd effects inflicted by an enemy to them. It can be applied to themselves or others.
CC immunity The source/character guarantees that certains crowd effects won't affect the team. The immunity depends on the skill itself. It can be applied to themselves or others.
Regeneration The source/character allows character restore a certain kind of resources: mana, rage, health points, etc. The resource that can be restored depends on the skill itself. It can be applied to themselves or others.

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God's Favor Dauntless



Debuffs[]

Status effects that affects negatively a character by decreasing their stats, being their damage, defense or others; or by preventing them get a buff. In some cases, debuff can be stacked or unable to dispell despite using a buff that can purify. In battle, these effects are represented by a red icon.


Debuff name Effect description Casted by Skill source Removed by
Damage reduction The source/character decrease the skill damage made by the affected units being magical, physical or both. Swordsman portrait
Defense reduction The source/character decrease the defenses from the affected units. Swordsman portrait
Singular defense reduction The source/character decrease the defense against single target skills from the affected units, being magical, physical or both. Swordsman portrait
Multiple defense reduction The source/character decrease the defense against AoE or multiple target skills from the affected units, being magical, physical or both. Swordsman portrait
Physical defense reduction The source/character decrease the physical defenses from the affected units. Swordsman portrait
Magical defense reduction The source/character decrease the magical defenses from the affected units. Swordsman portrait
Healing reduction The source/character decrease the heals from healing skills that receive the affected units. Swordsman portrait
Speed reduction The source/character decrease the speed of action from the affected units. Swordsman portrait
Last move The source/character guarantees that the affected units will always move last in X turn, if there's many with this debuff, the one with less speed will move last. Swordsman portrait
Null heal The source/character guarantees that the affected units won't receive any heal from healing skills. Swordsman portrait
Cure-to-damage The source/character turns part of the heal that the affected units receive into damage, the amount depends on the skill itself. Swordsman portrait
Anti-hide The source/character guarantee that the affected units can't get the hide buff. The duration of this debuff depends on the skill itself. Swordsman portrait
Anti-buff The source/character guarantees that the affected units can't get any kind of buff, in cases it can steal said buffs. Swordsman portrait
Ablaze The source/character guarantees that the affected units can't get other effect status that also clasify as "Ablaze". Swordsman portrait
Anti-shield The source/character guarantees that the affected unit can't get shields, in cases it also steals said shield. The kind of shield they can prevent depends on the skill itself. Swordsman portrait
Share damage The source/character make that the damage received by the affected units is shared by their allies, depend on the situation this can be saw also as a buff but only when there's also a damage reduction buff. Swordsman portrait
Permanent death The source/character guarantees that the affected unit won't be able to return to battle no matter what, they are permanently dead until end of battle. Swordsman portrait
Interruption The source/character stop the chanelling or casting of skills that are still active after 1 turn.
Resources reduction The source/character takes away, apart health points, resources from the enemy like mana, rage, concentrations or others that are needed to cast skills.



Crowd Control[]

Status effects that affects negatively a character by stopping them from acting on their turn and so skip or by stopping them from use certains skills. In battle, these effects are represented by a red icon, but unlike debuff this can't be stacked but their dureation depends on the caster's skill.


Crowd control name Crowd control description Casted by Skill source Removed by
Stun The source/character makes an enemy unit unable to move in any way and so loss their turn. Exorcist portraitExorcist Soul skill 2.3
Taunt The source/character makes an enemy unit loss control of their actions and force them to attack the caster with their basic skill. Tx-vundoVundo skill2
Sleep The source/character makes an enemy unit unable to move in any way and loss their turn, until they receive a direct damage or the effect turns off. Exorcist portraitExorcist Holy skill 2.1
Cover The source/character makes an enemy unit be unable to use ranged skills. Tx-ritaRita skill2
Paralysis The source/characters makes an enemy unit be unable to move in any way, loss their turn and also be unable to receive any type of healing skills being directly or indirectly. Cannye Spy
Brainwashed The source/character force an enemy unit to attack their own allies. Tx-gaarGaar skill0
Silence The source/character makes an enemy unit be unable to use their skills except their basic skill. Tx-ritaRita skill3
Chaos The source/character makes an enemy unit loss control of their actions and attack any unit, ally or enemy, with their basic skills. ArcanistArcanist Fire skill 2.2

Tx-BrianBrian skill2
Tx-kittyKitty skill2
Tx-shirouShirou skill1

Tx-mercyMercy skill2
Tremble The source/characters makes an enemy unit unable to use melee attacks Tx-martinMartin skill2 Tx-chojiChoji skill2
Fear The source/character makes an enemy unit be unable to attack the caster in any way be directly or indirectly. Tx-yaenYaen skill2
Morph The source/character turns an enemy unit into a creature, making them unable to use their skills and only be able to attack with the creature's basic skill. Mr.Banner Tx-mercyMercy skill2
Tx-osmondOsmond skill3
Imprision The source/character locks an enemy unit, making them unable to use any of their skills and forcing them to defend. Arcanist portraitArcanist Lightning skill 3.1

Tx-hartHart skill3
Tx-radianRadian skill3

Tx-willWill skill2

Tx-osmondOsmond skill2
Opression The source/character locks an enemy unit in confusion, making them loss their turn. Tx-yaenYaen skill6 Tx-mercyMercy skill2
Tx-osmondOsmond skill3
Interuption The source/character interumps the casting or channeling from an enemy unit, stoping their skill. Sometimes they directly don't allow enemy units do channeling skills. Tx-gaar??
Out of the battlefield The source/character takes out an enemy unit from the battlefiled, making them loss their turn and also be untargetable. Tx-daleyDaley skill2 Tx-changChang skill2
Freeze The source/character freeze an enemy unit on the spot, making them unable to use melee skills. ArcanistArcanist Lightning skill 2.3 Tx-changChang skill2

Exorcist portraitExorcist Holy skill 2.1

Deform The source/character transform an enemy unit into a monster, making them unable to use their own skills.
Seal The source/character prevents an enemy unit from use skills, unlike silence the seal can affect one or both skills apart the basic skill from the target.



Damage Over Time[]

Status effects that affects negatively a character, unlike other states, this one didn't decrease or increase any stat or aspect of the character, instead it directly cause damage to the character per turn as long it is active, also it can be stacked and depend on the caster's skill sometimes it can't be purified with buffs. In battle it is represented by a red icon.


Damage over time Name Damage over time description Casted by Skill source Removed by
Bleeding The source/character hurts physically an enemy unit each time their turns arrives. Usually it can stack. Exorcist portraitExorcist Soul skill 2.3
Curse The source/character hurts magically an enemy unit each time their turns arrives. Usually it can stack.
Poison The source/character hurts, be magical or physical, an enemy unit each time their turns arrives.
Burn The source/character hurts magicaly an enemy unit each time their turns arrives.



Shields[]

Status effects that affects positively a character, unlike other states, this one didn't decrease or increase any stadistic from the character, instead it directly protect the affected character from a kind of damage, as long it is active or doesn't break. Sometimes shields can gives buff when they are set or when it's shattered, it will depend on the caster's skills. In battle it is represented by a red icon.


Shield Name Damage over time description Casted by Skill source Removed by
General The source/character protects allies from all kind of damage. The number of affected allies depends on the skill, also it can be applied to themselves or to others. Some shields brings buff or debuff after being broken or endure long enough. Exorcist portraitExorcist Soul skill 2.3
Physical The source/character protects allies from physical damage. The number of affected allies depends on the skill, also it can be applied to themselves or to others. Some shields brings buff or debuff after being broken or endure long enough.
Magical The source/character protects allies from all magical damage. The number of affected allies depends on the skill, also it can be applied to themselves or to others. Some shields brings buff or debuff after being broken or endure long enough.
Damage Over Time (DOT) The source/character protects allies from damage under DOT category. The number of affected allies depends on the skill, also it can be applied to themselves or to others. Some shields brings buff or debuff after being broken or endure long enough.



Masteries[]

Status effects that affects positively a character, unlike other states, masteries are unique so no mastery would work the same and so are different from each other, but they can be clasify on certain groups using the "mastery" stadistic that usually increase the character damage, healing, defense and unique, all depending on their class.

Warriors, rangers and mages usually have damage masteries that apart their benefict, it gives them a boost on their skill damage.

Tanks have defense masteries that gives them a boost on their defenses, sometimes this boost isn't general meaning some masteries only increase physical or magical defense.

Supports have healing masteries that gives them a boost on their heal, the higher their mastery stadistic, the higher they will heal.

Even if masteries can be classify in these three groups, there's a group that works so unusual that the mastery stat don't increase directly any stadistic said before and so these mastery are completly unique.


Mastery name Damage over time description Owned by class
Damage This kind mastery directly increase the damage that a unit can inflict.
Defense This kind mastery directly increase the damage that a unit can endure.
Healing This kind mastery directly increase the healing that a unit can inflict.
Unique This kind mastery directly doesn't increase any stat of a unit, instead it gives them a condition that after be meet it gives them a certain boost, this boost depend on the mastery itself.



Notes[]

  • It is known that the English translation isn't the best, which leads to descriptions which can be confusing.
  • There are skills that grant or inflict status effects which are similar to another effect, but have different names; However, sometimes these names still refer to the same status effect. Some of these effects are:
    • Raikoh's [Thunder Prison], which should inflict a Paralysis-like status of the same name, but instead inflicts the very same [Paralysis] as Bernard, Yan, and Yang
    • Exorcist - Discipline's [Redemption] and [Salvation] effects are the same and named Redemption as a buff.
  • There are status effects with different names, despite having the same effect, and are treated the same by dispelling effects. For example:
    • Lin Hu's [Worship] is effectively the same as the status [Sleep], and it is also dispelled by Osmond's sleep cancel.
    • Yaen's [Deform] and Mr. Banner's [Complete Mutation] both transform you into monsters, and are cured by Mercy and Osmond.
  • There are Gyees that grant or inflict status effects, which aren't found in their skill descriptions. These are believed to be the old effects of their skills prior to getting buffed/ nerfed/ reworked; or these effects are just badly translated through the skill descriptions.
  • Occasionally there are some effects which aren't translated at all:
    • Yan's [Cage Spell] is still displayed as [緊縛之法].
  • -Generally, buffs are displayed as a Blue icon on top of the HP Bars and debuffs are Red. One such effect which does not follow this is [Accelerated Metabolism] which is Blue, despite having negative effects.
  • Several of these effects, as well as cures, are only available through unlocking some of the skill's passives.