Stats[]
The statistics or stats are the traits that the characters or gyees use to represent their "power". Being this offensive, defensive or to increase certain effect.
Stats are classified in 3 categories: Core, Senior and Basic.
Core stats are the most simple stats that a gyee can have. It describes their power, defense, speed and vitality. These can only be increased by epiphany or by basic stats, excepting only speed that can also be increased by weapon enchants.

Basic stats are those that usually describes the rol of the gyee, if a gyee have one basic stats higher than the others, it will show their rol. The only stat that won't show directly their rol would be VIT. These stats can be increased by weapon enchant or epiphany, also affects Core stats directly.

Senior stats are those that the gyee doesn't necessarily need but increase by a lot the effects of the other stats being increasing their damage, defense, healing, etc.

Stats in weapons[]
Each character's weapon is avaible to use 6 flux spirits that can increase a certain stats that the spirit can increase. These spirits are:
- Fire
- Arcana
- Water
- Woods
- Earth
- Metal

The stats each spirit can increase are:
Flux spirit | Stats |
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Core Attribute[]
Max HP (Max Health Points)
Max HP tells the life force of a character. The higher the Max HP, the higher the Max Damage Taken. When HP reaches 0 the character dies.
Max HP is affect by Vitality.
SPD (Speed)
Speed tells how fast a character can act. The character with the most speed act first during turns.
Speed is slightly affected by Dexterity and Strength.
M.ATK/P.ATK (Magic Attack/Physical Attack)
M.ATK shows the power of a character's Arcana attack. For Magical characters, the higher the M.ATK, the higher the damage dealt or healing done.
P.ATK shows the power of a character's physical attack. For Physical characters, the higher the P.ATK, the higher the damage dealt.
M.ATK is affected by Intelligence.
P.ATK is effect by Strength for Warriors and Dexterity For Ranger.
M.DEF/P.DEF (Magical Defense/Physical Defense)
The higher the DEF the less DMGtaken.
P.DEF shows a character's tolerance against physical attack.
M.DEF shows a character's tolerance against arcane.
P.DEF is affected by Endurance.
M.DEF is affected by Strength, Vitality, Intelligence and most by Endurance.
Basic Stats (WIP)[]
STR (Strength)
STR is the major attribute for Warrior characters. The higher the STR, the higher the P.ATK.
STR also affect M.DEF and Speed.
INT (Intelligence)
INT is the major attribute for Mage and Healer characters. The higher the INT, the higher the M.ATK.
INT also affect M.DEF.
DEX (Dexterity)
DEX is the major attribute for Ranger. The higher the DEX, the higher the P.ATK.
DEX also affect Speed.
VIT (Vitality)
The higher the VIT, the higher the Max HP.
VIT also affect M.DEF
END (Endurance)
END is the major Attribute for Tank. The higher the END, the higher the P.DEF and M.DEF.
END also affect Speed.
Senior Attribute (WIP)[]
Crit Rate (Critical Rating)
Crit Rate tells a character's chance to launch Critical Attack or Healing Boost.
The higher the Crit Rate, the higher chance to deal a Critical Hit or a Healing Boost.
Critical Hit (Critical) increases the damage dealt.
Healing Boost (Boost) increases the healing dealt.
Crit DMG (Critical Damage)
Crit DMG tells the effect of a character's Critical Hit or Boost.
The higher the Crit DMG, the higher the damage dealt by Critical Hit and the higher the healing done by Boost.
Block (Block Rating)
Block tells a character's defense against single melee attack.
The higher the Block, the higher the chance to block attack, and the less damage taken from attacks blocked.
ACC (Accuracy Rating)
Break enemy's block with single melee attack.
The higher the ACC, the less chances for enemy to block the attack and higher damage by blocked attack.
M.PEN/P.PEN (Magic Penetration/ Physical Penetration)
The higher the character's PEN, the less blocked damage by the target's DEF.
M.PEN shows the effect of a character's M.ATK.
P.PEN shows the effect of a character's P.ATK.
E.Hit (Effect Hit Rating)
E.Hit tells a character's chance to inflict the debuffs of skills.
The higher the E.Hit, the higher the chance to inflict debuffs to enemies.
RES (Resistance)
RES details a character's tolerance against debuffs.
The higher the RES, the lower the chance to be affected by debuff.
Characters with high Resistance are not likely to take Critical Hit.
Healing (Enlarge)
Healing tells a character's ability of absorbing and using healing Flux.
A character with a hight healing, recieve more heal from healing skills.
This effect is independent of boost, what means that if the heal skill does a boost or not, the character still will recieve more heal.
Vamps effect, however, are not affected by Healing.
Mastery (Master)
Mastery tells how well characters know themselves. Affect character's mastery skills.
For characters whose Mastery Skills are affected by Mastery, the higher the Mastery, the more powerful the Mastery Skills.