Gyee Wiki



Morgan - Shadowhunter.

Captain of guards at Mona Altar.

The alpha's mantle has to be earned, as he strives to live up to it.

Intro[]

There is a werewolf tribe at the foot of the mountain where the Mona Altar is located. Tradition dictates that all of the gyee werewolves join the Shadowhunters when they turn 16, with Morgan being the only exception. He disappeared without a trace the night before the induction.

All the male adults of the tribe went to look for him, but he was nowhere to be found...

9 years later, as a down-and-out mercenary, Morgan, 25 years old, showed up in the Red Desert. The werewolf guards found him lying in the desert, half-covered in sand and full of scars. They took him back to the camp and nursed him back to health, only to find that he had no memories before his 20th birthday. No one knew what happened to him between 16 and 20, and that he was a wandering mercenary during the last 5 years.

After he recovered, he joined the Shadowhunters. With his quick thinking and combat prowess, he was elected the captain of the guards at the Mona Altar when he turned 30.

For 7 years he guarded the Altar as the captain. He did not play by the rules, but he trained his men well, and earned enough honors that the Shadowhunter HQ had no complaints.

When the Naga incident happened, Morgan prepared but was still overwhelmed by the Shadows. They nearly lost the Altar, and Morgan was completely corrupted.

Afterwards, he was purified by Yancy, who found a strange Flux inside Morgan...


Forming a Pact[]

Morgan's rarity: SSR

Max Epiphany without Illumination: Level 6

The player can form a pact with Morgan by the following methods:

  • Starter Summon
    • Use 28 Heart Stones to add this Gyee to the Starter Summon pool.
  • Limited Summon
    • You can form a pact with Morgan by summoning him on his limited-time banner.



Skills[]

Basic[]


Wing Blade
Cost: None
Cool Down: None
Flux: Non-elemental
Type: Melee
Skill Description
Morgan wields a giant blade, dealing P.DMG equal to P.ATK*[Skill Level] to 1 enemy.
After Mastery skill Valiant Shadowhunter is unlocked, applies an extra [Hunting Mark] on the target.
  • [Hunting Mark]: While the effect is active, reduces the character's healing received by 33%. Units killed under this effect cannot be revived. The effect can only apply on a single enemy at a time, lasting until the battle ends. Can be purified.

Skill Level

  1. 106%
  2. 115%
  3. 124%
  4. 133%
  5. 142%
Passives
Requires 50 Gyee Insight to unlock
  • Blood Reaper
    • Increases Wing Blade's damage by 30%.

Unlock with Rainbow Skin

  • Tribal Soul
    • In PVE battles, every stack of Vanguard Raider increases Morgan's damage by 10%. In the first 3 rounds of each battle, reduces self's Hatred caused by DMG and healing effects by 100%. Removes the effect when defeated.


Advanced[]


Desert Sun
Cost: None
Cool Down: 3 Rounds
Flux: Non-elemental
Type: Self
Skill Description
Morgan gulps down his liquor, gains [Gulp of Liquor] and 2 stacks of [Vanguard Raider].
  • [Gulp of Liquor]: While the effect is active, increases damage dealt by [Skill Level], lasting 3 rounds. This effect can be dispelled.
  • [Vanguard Raider]: While the effect is active, each stack reduces M.DMG taken by 20%. When receiving Single P.ATK, removes 1 stack; or when [Vanguard] summoned dies, removes 1 stack. Up to 5 stacks, lasting until the battle ends. Can be dispelled.

Skill Level

  1. 28%
  2. 30%
  3. 32%
  4. 34%
  5. 36%
Passives
Requires 150 Gyee Insight each to unlock
  • Burning Wrath
    • Increases [Gulp of Liquor]'s damage boost by 20%. (Once skill reaches max level and Passive is unlocked, Damage boost is increased from 36% to 43%.)
  • Vanguard Raider
    • Casting Desert Sun grants 1 extra stack of [Vanguard Raider]. (After passive is unlocked, grants 3 stacks of [Vanguard Raider])


Ultimate[]


Skysplitting Blade
Cost: 45 Rage
Cool Down: None
Flux: Metal
Type: Melee
Skill Description
Morgan launches a sudden attack with dazzling moves, dealing P.DMG equal to P.ATK *[Skill Level] to 1 enemy. This skill consumes all the Rage and increases the damage dealt.

Skill Level

  1. 420%
  2. 456%
  3. 492%
  4. 528%
  5. 564%
Passives
Requires 300 Gyee Insight each to unlock
  • Stormrage Slash
    • Increases Skysplitting Blade's damage by 15% and cannot be blocked.
  • Mid-air Slash
    • Before casting Skysplitting Blade, if self has at least 60 Rage, Tendon Sever will be added to target.
      • Tendon Sever: While the effect is active, Max HP is reduced by 20%. This effect lasts until the end of battle, cannot be purified, removed when defeated, and cannot be stacked up.
  • Siphon Slash
    • When casting Skysplitting Blade, if self HP is lower than 50% grants [Unyielding Spirit] on self.
      • [Unyielding Spirit]: Can only block all damage with the shield HP equal to Max HP *40%. Lasts 2 rounds. Can be dispelled.


Mastery[]


Valiant Shadowhunter
Cost: None
Cool Down: None
Skill Description
Any damage dealt by Morgan increases (15.50% + Mastery Bonus). Gains immunity to [Deform] effect when battle begins. This effect cannot be dispelled.
Upon receiving single attack, applies 1 stack of [Revenge Mark] to attack dealer.
After the character takes action, if the character possesses [Vanguard Raider] and there is any defeated ally unit, summons 1 [Vanguard] to the battle and gains [Bloodshed].
  • [Revenge Mark]: While the effect is active, increases the character's damage taken from Morgan or Vanguard by 10%, up to 2 stacks, lasting until the battle ends. This effect can be purified.
  • [Vanguard Raider]: See skill Desert Sun for more details.
  • [Vanguard]: Morgan's werewolf subordinate who inherits attributes of the defeated, dealing true damage. Gains immunity to [God], [Invincibility], [Deform] and [Freeze], reduces Hatred dealt and healing received by 100%, reduces AOE damage by 50%, and increases single damage taken by 100%.
  • [Bloodshed]: When Morgan possesses this effect, casting Wing Blade can restore self HP equal to Max HP*20%, and casting Skysplitting Blade can restore self HP equal to Max HP*30%, lasting 3rounds. This effect can be dispelled.


Imprint[]

Basic Engraving[]

  • Valor Engraving (MaxHP +1.92% per Engraving level)
    • Each engraving level requires I.N. Flux - Metal x120 and Gold x25,000


Imprint Skill[]

The following Imprint Skill can be equipped on other Gyees and Avatars once unlocked.


Full of Pride
Skill Type: Passive
Class Allowed: DPS
Banned: Morgan
Stage 1
Unlocked at Epiphany Lv. 2
Increases self's DMG Dealt by 3%, if the wearer is a [Metal] Flux Avatar or Gyee, additionally increases the damage by 7%.
Stage 2
Unlocked at Epiphany Lv. 4
Reduces self's DMG taken from avatars or Gyees by 8%, and additionally reduces self's DMG taken from [Woods] flux avatars or Gyees by 16%.
Stage 3
Unlocked at Epiphany Lv. 6
When battle begins, and before self's action at round 11, gains 5 stacks of [Full of Pride].
  • [Full of Pride]: becomes Ablaze status for 8 rounds, cannot be dispelled, removed upon defeat, and can stack up to 5 times.
    • Each stack reduces 15% M.DMG taken for self
    • When attacked by a single-targeted attack, removes self's 1 stack of [Full of Pride]
    • Before the last 1 stack is removed, heals self for Max HP *25%
    • Note: It conflicts with [Blood Lock] and [Ablaze] effects.
Upgrade
Purchase in Inner Nexus > Dream Dreads for Dream Medal x1280
Self can gain 6 stacks of [Full of Pride]. Each stack increases self damage dealt by 5%. Before the last stack is removed, restores self max HP *35%.


Intimacy[]

Date Choices[]

Dates will give either 500, 700, or 900 intimacy points depending on the choice selected.

  • The Shadow Intel - What can be done to get more Intel on the Shadow?
    • Cue: Where should I go to buy intelligence or hire intelligence agents?
      • Order of Equality or Oathblades.
        700 Intimacy
      • 'Holy Eyes' of White Cape.
        900 Intimacy
      • Why don't Shadowhunters exchange information among themselves?
        500 Intimacy
  • Fulfilling Vacation - Despite complaining about those lazy brats, you still plan to take them to vocation. What can be done?
    • Cue: How am I gonna explain it to the headquarter?
      • Refuse the proposal and scold them.
        500 Intimacy
      • Never mind. Take them on vacation.
        900 Intimacy
      • Use the time to train them.
        700 Intimacy
  • Conduct Rectification - When you're in a team, your behavior affects more than just yourself. But you still need to stay true to yourself.
    • Cue: Shadowhunters' old regulations do not apply to us.
      • There's no need for change.
        500 Intimacy
      • Then why not ask them to change?
        900 Intimacy
      • For the sake of Shadowhunters, we should keep a low profile if we don't rectify.
        700 Intimacy


Intimacy Blocks[]

To reach Intimacy levels 7 and 11, Morgan needs mementos (found in Darkflux Raid), reiki (found in Extreme Fight or Arcana Tracker), and the following block item:

  • Intimacy Level 7
    • S - Panacea for Wounds
      • A wound panacea refined with Kaist Arcana that can effectively boost your immune system.
        Used to break through Morgan's Intimacy. Obtained in Darkflux Raid.
  • Intimacy Level 11
    • Airship Theory Booklist
      • A collection of books on airship's structure, components and operation. Recommended by Turing and others on the 6th Red Harbor Technology Forum.
        Used to break through Morgan's Intimacy. Obtained in Darkflux Raid.


Basic Drink Preferences[]

Dark Green 25% bonus

Mingle 25% bonus

Sunlight 50% bonus

Rock Spirit 50% bonus

Note: All blended drinks have a base preference bonus of 25% that can be modified by the drink's attributes.


Gift Preferences[]

50% bonus

Daddy's Beef JerkyIced CokeNever Isle Ice TeaMusic BoxPriapus's StatueSK-III EssenceJoanna's Autograph


25% bonus

Love DonutCrunchy CucumberLove EggCucumber LollipopCocky SausageBromance CoffeeHot MilkWhite SocksCoverallLace DressTwo-headed DragonStuffed ToyDestiny CardsVensa LubricantKJ ShoesDragonshard Ring


No bonus

Coriander Ice CreamRainbow CandyCuttie VanillaHeather TeaDistant WaterYogurt PuddingAcademy UniformLovely Bear SetRed High HeelsTraining TightsWater GunMini DollPatterned StringTallow Soap


Views[]

Unlock views by leveling the intimacy of other gyees.

  • Rita: Shadowhunters at Mona Altar are quite an extraordinary team... They are not fighting for some empty words such as world peace. They are fighting for their captain and themselves.
    Rita's Intimacy reaches Lv.2 to unlock
  • Gaar: Derek, Derek... Do you know his weapon is called Derek's Blade? As far as I know, Derek is a person's name. But there has never been a famous Derek in history! According to my gut feeling as an Intel worker, there must be something more to it!
    Gaar's Intimacy reaches Lv.4 to unlock
  • Yan: Morgan's army has violated the rules of Shadowhunters. The soldiers are not only allowed to drink liquor, but liquor is used as a reward. Lax discipline, lazy conduct. The soldiers only fight for their own interests. How can they fight off strong enemies?
    Yan's Intimacy reaches Lv.6 to unlock
  • Rehoboam: Derek, haha, that is ancient... It's a perfect vessel for Beast Bloodspirit and a classic case for merging souls. That's a masterpiece. You can even call it the milestone of Arcana Modification.
    Rehoboam's Intimacy reaches Lv.8 to unlock
  • Crossport Resident: The werewolf...? It does look like him... I saw him last year. He was wandering near the Rural Cemetery of Crossport, dressed in black and holding a white bouquet... Is his relative buried here?
  • Red Desert Traveling Merchant: Once, we were attacked by Shadowbeasts. And Captain Morgan came to our rescue with his werewolf Gyees. As he leaped onto the Shadowbeasts with shining lights, two Shadowbeasts' heads fell off instantly... I can still vividly remember his masculine figure and agile move!
  • Mona Altar Guard: Cap loves drinking. He would reward us with liquor when we've done well. But he never gets drunk. As he usually says,'you guys can get drunk, but not me. I just want a taste of it.'


Scripts[]

Consolation Letter[]

Hi, I'm Morgan, Captain of guards at Mona Altar.

I was in a coma back then. I heard you saved my life, and Mona Altar too.

I appreciate it. Whatever you need in the future, just ask.

I owe you this.

I will visit you and express my gratitude some other day. It would be even better if we can be friends.


Bath Drama[]

  • I hate bathing. It's impossible to dry my hair afterwards.
  • I remember you serve drinks here. Bring me some.
  • Bathing is inconvenient... Emm... But relaxing indeed!


Fave Hottie Slogan[]

Campaigning for votes is just like killing Shadows - all you need to do is show your power! With my two long blades, how many more votes can you give me?


Intimacy Breakthrough[]

This section contains spoilers for Intimacy Breakthrough scenes.

-Intimacy Level 4
Morgan: Nice gift. Thanks.
Morgan: Buy me some Never Isle Ice Tea next time.
Morgan: It's cool, refreshing, and not too strong. Good stuff.
Morgan: I want to bring some to my men.


-Intimacy Level 5
Morgan: I brought some Never Isle Ice Tea back.
Morgan: But it turns out these brats wanted something stronger.
Morgan: They shouldn't drink alcohol on regular basis. Otherwise, no one would guard the altar and fight off enemies!
Morgan: Although Mona Altar is no longer the Shadow's target.
Morgan: We're working out a way to make things right and reclaim our reputation!
Morgan: No more slacking off at training!


-Intimacy Level 6
Morgan: Hmm, this tastes good.
Morgan: Special mix tastes different.
Morgan: But it makes you intoxicated if you drink too much.
Morgan: I got hold of several recipes when I was a mercenary.
Morgan: Next time I'll bring the ingredients.
Morgan: And mix some drinks for you.


-Intimacy Level 7
Player: I just got some wound-healing medicine made by Kaism...
Player: Save it for Captain Morgan.
Player: He was severely injured days ago. He needs a good while to recover.
When you arrive at Mona Altar...
You can hear Captain Morgan's yelling from afar.
Morgan: Loopholes everywhere!
Morgan: This is the kick-ass Werewolf Troops that squashed the enemies? This is what you've got?
Morgan: You wanna guard the altar? You wanna defeat Shadow?
Morgan: Humph. Go cook food for your fellow soldiers at Ursus Altar!
Werewolf Guard: But brother, our wounds haven't healed yet...
Werewolf Guard: We're below our regular level.
Morgan: Wounds.
Morgan: You can't fight with wounds, huh?
Morgan: My wound is worse. Did I say anything about it?
Morgan: Why our formation fell apart so easily when we fought Martin?
Morgan: Why couldn't we bounce back when the situation went down?
Morgan: No matter how strong we were, it's useless!
Morgan: Bearmen are way better than us in stamina and strength!
Morgan: All we know is how to attack and suppress. Whenever things go down...
Morgan: Our failure was doomed!
Morgan: We couldn't even buy time for the reinforcement!
Morgan: Haven't you reflected on it?
Morgan: Don't you dare ask for... Cough... Cough...
Werewolf Guard: Brother! Brother!
Werewolf Guard: Brother, easy. You're injured...
Morgan: You did know that. Go back to training!
Werewolf Guard: Yes...
Player: Captain Morgan!
Morgan: Huh? Player, what brought you here?
Scene transition
Player: You were badly hurt a few days ago. So I brought medicine for you.
Player: Take it. It's made by Kaism for wound-healing. Apply on the wounds and they'll heal fast.
Morgan: The medicine is said to be miraculous.
Morgan: Thank you so much.
Morgan: But it's a waste at my hand.
Player: Huh? Why is that?
Morgan: I was born with unnatural healing power.
Morgan: Technically, I should have retired already.
Morgan: But I'm still in good shape after all these years.
Morgan: You see. Even severely injured, I'm ready to train only after a few days.
Player: Indeed... You recovered so quickly.
Morgan: Ha-ha. So make good use of it.
Morgan: I appreciate your help. But you can take back your medicine.
Player: No way.
Player: There's no reason to take it back since I already brought it here.
Player: Why don't you give it to your men?
Morgan: That's great.
Morgan: They started training with unhealed wounds...
Morgan: I'm a bit worried about their wounds tearing up...
Morgan: With your medicine, the training will be a lot safer!
Morgan: Thanks!
Player: We are friends.
Morgan: Right.
Morgan: One more thing. I plan to rebuild our reputation by defeating Martin.
Morgan: I'm submitting my plan to the headquarter.
Morgan: After that, we'll form a calvary-like unit with our elites.
Morgan: We'll target wherever Shadows go!
Morgan: If Shadows get in your way or trouble your friends.
Morgan: Just give me a shout. We'll wipe them out.
Morgan: I claim credits. And your problem is solved.
Morgan: What do you think?
Player: Looks good!


-Intimacy Level 8
Werewolf Warrior A: Player!
Werewolf Warrior B: Player, come out!
Werewolf Warrior A: Player, our captain is calling you! ...
Player: The sound... Is it from outside of the airship?
Player: Don't tell me...
You walk on to the deck and see another airship flying by your side.
Morgan stands on the deck looking towards you, with seven or eight Werewolf Warriors by his side.
Morgan: Player, you didn't expect to see me here, did you?
Player: You... You got an airship?
Morgan: Yeah. We thought of a cavalry unit. And then we wanted to keep up with the trend...
Morgan: By having an air force instead. Ha-ha!
Morgan: Do you wanna have a look at the equipment on my airship?
Player: All right!
Player: But... How can I get there?
Morgan: Drop the hook.
A Werewolf Warrior throws out a rope with a hook that catches on the railing and bridges the airships.
Morgan: Do you wanna come over? Or, shall I carry you?
Player: Ha-ha. I prefer the easier way if you ask me.
Morgan: All right. Pilot, go up.
Morgan's airship goes up. He glides down by holding onto a metal handle with a hook.
Morgan: Pilot, go down.
Morgan: Hold tight.
Morgan's airship goes down. Holding you in his arms, he takes you back to his airship.
Morgan: Let me show you around.
Player: Okay!


-Intimacy Level 9
You walk around with Morgan on his airship.
Player: Your equipment is so advanced, no less than what we've got!
Morgan: Ha-ha. That's for sure. It's battle-ready.
Morgan: We could lose our lives if they are of poor quality.
Player: Where did you get such a fancy airship?
Morgan: Bought it.
Morgan: I reported to the headquarter and got some money.
Morgan: Shadowhunters don't have much money. I'm content with what I got.
Morgan: Thankfully I did some trades and got loads of loots from Shadow's hideouts.
Morgan: And it was made possible by Mike, the merchant you introduced to me. He is resourceful...
Morgan: Thanks to him, I sold all the goods and bought this airship.
Player: I can't believe that you guys are running a business.
Morgan: Ha-ha, I'm a lone wolf. Other Shadowhunters dislike me because of this.
Morgan: But how can I get an airship without doing business?
Morgan: Now they don't like me, I'll prove my worth to them.
Player: The intelligence on Shadows I mentioned before...
Player: Here you are. It's from the Order of Equality. Hope it will help.
Morgan: Let me see.
Morgan: It's pretty detailed. There's a small stronghold nearby.
Morgan: Guys, how about we grab some food?
Werewolf Warriors: Sure!
Morgan: Pilot, head to north-east!
Morgan: Player, let me show you what we've got.
Morgan: You don't need to do anything. Just watch.
Player: Got it!


-Intimacy Level 10
Morgan: I just bought another airship recently.
Morgan: I loot some money from Shadows. But it was mostly Mike's credit.
Morgan: We can develop more strategies with two airships.
Morgan: But there's something I didn't know until recently.
Morgan: Turns out that Mike is Martin's big brother.
Morgan: He asked me to capture Martin and remove this black sheep for his family.
Morgan: But I think...
Morgan: It's not as easy as it seems.
Morgan: If you trust my instinct, watch out for Mike.
Morgan: He won't do anything against you.
Morgan: But he could ruin everything because of Martin.
Morgan: I don't want this either.
Morgan: I want to be his friend, just like you and me.
Morgan: But if that day comes...
Morgan: Your ignorance of him today will help Martin.


-Intimacy Level 11
Morgan: Hmm... A bunch of losers!
Morgan: What a headache.
Morgan: You need to find me a booklist...
Morgan: You each found a list and they're all different?
Werewolf Warrior: Brother, we're not experts, you know.
Morgan: Not experts? What?
Morgan: I asked you to look for a booklist, not to work out a booklist!
Morgan: Don't you know how to ask around?
Player: Here I am. What kind of booklist are you looking for, Morgan?
Morgan: Perfect timing, dude.
Morgan: These brats are driving me crazy.
Morgan: Have you heard of the 6th Red Harbor Technology Forum?
Morgan: Turing and other engineering specialists recommended a booklist at the forum.
Morgan: It was a booklist of airship theories.
Morgan: Airship's structure, operation, components, and equipment introduction. You name it.
Player: What do you need it for?
Morgan: Alas, how embarrassing.
Morgan: One day I sent them out on a mission...
Morgan: The airship broke down on the way, but nobody knew how to fix it.
Player: Hahahaha. That's awful.
Morgan: Luckily I already had my second airship ready, so I rushed to find them.
Morgan: And fixed it for them.
Morgan: Captain of Shadowhunters working as a repairman.
Morgan: So this time, I decided to get all these books and make a copy for each of them.
Morgan: I'll make them read those books and quiz them!
Morgan: We'll see who is the best at it. He will be our engineer with double payment!
Morgan: So I asked them to fetch me the booklist...
Morgan: And they found three different lists.
Morgan: What a headache.
Player: I think I have the list at my place.
Player: I'll look for it back at home and bring it to you.
Morgan: Great. I knew you were trustworthy.
Scene transition
Player: Here you are. This is exactly the booklist recommended by Turing at the forum.
Morgan: Let me see...
Morgan: Wow. It's exactly the same as what Riggs found.
Morgan: Turns out there is a smart guy among these three.
Morgan: I have to train them well back home. They still have a lot of basics to learn.
Morgan: One more thing.
Morgan: Our current strategy is landing our airship somewhere to drop our warriors.
Morgan: And running to the target location.
Morgan: Our air force is of limited use if the target location has a complicated terrain.
Morgan: If I can get some equipment like parachutes, gliders...
Morgan: And equip the airship with more powerful cannons...
Morgan: Will it give me space for more strategies?
Player: I think it will work.
Player: Why don't you share your idea with General Will?
Player: Light of Purity is a pioneer in building an air force.
Morgan: Ha-ha. Their strategies are way different from ours.
Morgan: They just line up their airships and shoot.
Morgan: We don't have that!
Morgan: But I'll heed your advice.
Morgan: Communication helps even if I can't pull off their trick.
Morgan: I'll write a letter back when I head home. Can you hand it to the Order of Equality for me?
Player: No problem.
Morgan: Fantastic!
Morgan: Shadowhunters are talking about my airship and air force.
Morgan: My accomplishment is recognized by almost everyone.
Morgan: But I know deep down that I made it...
Morgan: Because of you.
Player: I'm not that good.
Morgan: Ha-ha. That's what you think.
Morgan: But my people think differently.
Morgan: Come on.
Player: ...


-Intimacy Level 12
You pass by Crossport but see a familiar figure in the suburbs.
It's Morgan. He's standing in front of a tombstone holding a white bouquet.
Player: ... Captain Morgan?
Morgan: What a coincidence.
Player: Why is he here? Does he have relatives buried in the grave at Crossport?
Morgan: Yes... I wanted to tell you about my past earlier.
Morgan: In fact, Morgan was a werewolf Gyee who went missing at a young age.
Morgan: And my name is Derek. I used to be a White Cape soldier.
Player: Wait... What?!
Morgan: Yes, you heard me right.
Morgan: I joined White Cape when I was 17. When I was 20, my brother and father died in the Battle of Azria.
Morgan: Blinded by hatred, I went to a secret organization called 'Nirvanians' to seek power for revenge on Gyees.
Player: ... 'Nirvanians'?
Morgan: Yes. The head of 'Nirvanians', Robann, was working on a body modification experiment.
Morgan: Transforming normal humans into powerful 'Artificial Gyees' by mixing Gyee Blood and Beast Bloodspirit.
Morgan: The experiment had a high failure rate. And I was the only survivor.
Morgan: The unknown flux Yancy found in my body was a leftover of the experiment.
Morgan: When it was done, knowing what they did, I killed all those in the lab out of rage.
Morgan: In the end, I was defeated by Robann and fled the place severely wounded.
Morgan: I wanted to go back to Crossport to see my mom. But I couldn't, because of my werewolf look.
Morgan: I didn't dare to let her see what I've become...
Morgan: During those years, I wandered around as a private mercenary...
Morgan: Meanwhile, I understood how it felt to be misunderstood and ostracized as a Gyee...
Morgan: People shunned me. But Gyees were always nice to me.
Morgan: I made friends with a few Gyee. As I started to know them, I realized I misunderstood them...
Morgan: I lived like that until I was injured by White Cape and fell from the cliff.
Morgan: Shadowhunters in Red Desert saved me. They thought I was Morgan who went missing a few years ago.
Morgan: I kept denying it at first, but they thought I had a memory loss.
Morgan: With their narration, I started to have Morgan's memory in my mind...
Morgan: Then I realized the Gyee Bloodspirit in me was from Morgan.
Morgan: I knew how it felt to lose your loved ones and how Morgan's family felt when they lost him...
Morgan: Therefore, I decided to live on with what Morgan left in me.
Morgan: So I stopped denying and gradually got used to this identity.
Morgan: So the person in front of you is Derek and Morgan.
Player: I see...
Player: Turning normal people into Gyees... I can't believe this.
Morgan: Keep an eye on Nirvanians. Their technique is even more mature.
Morgan: The Karmen you met earlier is one of their key members.
Player: Karmen... Nirvanians... Got it.
Morgan: Speaking of which, I was really out of my mind to participate in that experiment...
Morgan: But that's how I learned the truth about the Battle of Azria.
Morgan: It was initiated by the Shadow. White Cape was merely a pawn.
Morgan: All those who died in the battle, humans, and Gyees, were all killed by Shadow.
Morgan: I know who was responsible for this.
Morgan: Let's work together, for Gyees and humans.
Player: Sure. We're always allies.
Morgan: ...


-Intimacy Level 13
Morgan: Nice alcohol.
Player: Stop drinking. You've already had enough.
Player: It's late. You...
Morgan: No need to worry about me. My body's great at healing thanks to the modification.
Morgan: No matter how drunk I am, I can recover after 2 to 3 hours of sleep...
Morgan: Plus, I'm sober...
Player: Really?
Player: Your eyes are darting around and checking the cup from time to time...
Morgan: ...
Player: Do you feel tired recently?
Morgan: Nah. I am not busy lately.
Morgan: Or maybe too exhausted earlier?
Morgan: Anyways, I've been thinking lately.
Morgan takes a sip of his liquor.
Morgan: I think I owe you a lot.
Player: Huh? Owe me?
Morgan: Yes.
Morgan takes another sip.
Morgan: You always help me out and support me whenever I'm in trouble.
Morgan: But I'm always busy with the army. We are always talking about work every time we meet...
Morgan: Rarely do we have the time for a heart-to-heart conversation like this...
Morgan: We're allies. Allies are friends, not just business.
Morgan: ... Allies are about trust, dependency, and a lot of things.
Morgan: But after I think about it, I feel like I have been using you...
Player: What makes you think that?
Morgan: So you don't feel this way?
Morgan: That's good...
Player: Ha-ha. You trust me so much. Why would I feel that way?
Morgan: Yeah... After all, you're the only one who knows my secret.
Morgan: Okay. That's it.
Morgan: Let's drink.
Morgan looks at the empty bottle, helplessly.
Morgan: Let's open another one?
Player: It's empty.
Player: You're not like this, Captain Morgan. What's on your mind? Just tell me.
Player: You were not like this when you told me who you are.
Morgan: Ha-ha. Maybe I'm too drunk. I can't think straight.
Morgan: Yeah. That day, I just told you all my secrets.
Morgan: It was like a weight off my mind.
Morgan: All these years, I have never mentioned it to anyone else...
Morgan: You are the only person that I dare to tell and want to tell.
Player: ...
Morgan: I...
Morgan picks up his cup and puts it down after realizing it's empty.
He stares at the bottom of the cup. It seems like he's talking to himself.
Morgan: That day, I found...
Morgan: I trusted you more than I trusted an ally.
Player: ...
Morgan: Actually, it...
Morgan: What I've been thinking these days is...
Morgan: What if we can have a relationship beyond allies?
Morgan: You must have thought about it too, right?


Dates[]

This section contains spoilers for Date scenes.


The Shadow Intel

-Intro
Morgan: If you have time, wait for me at Hottie Bar.
Morgan: I'm coming. I need to speak with you.
Player: Okay.
Scene transition
Player: You're here. Do you want a drink?
Morgan: I'm good.
Morgan: Last night, I reflected on our big defeat.
Morgan: Intelligence, that's where we failed the most.
Morgan: Yes, we're weak in defense and stamina...
Morgan: But every army has its advantage.
Morgan: Using offense to replace defense will remain our main strategy.
Morgan: But due to the lack of Intel...
Morgan: Even though we're strong and good at direct combats...
Morgan: We still don't have the power to fight against the Shadow.
Morgan: We're not familiar with our enemies, nor their tactics and plans.
Morgan: We won't make it by scouting the battlefields.
Morgan: We need to see the full picture and a reliable intelligence division.
Morgan: I mean all Shadowhunters, not just us.
Player: Yeah... Right, intelligence is a key factor in warfare.
Morgan: Yes.
Morgan: It's impossible to establish an intelligence division with my limited personnel and money.
Morgan: I hate to do this, but I have to buy information from other organizations.
Morgan: I came here to ask...
Morgan: Where should I go to buy intelligence or hire intelligence agents?


-Order of Equality or Oathblades - 700 Intimacy
Morgan: I knew you would recommend the Never Isle people.
Player: Yeah. Though their headquarter is based on Never Isle...
Player: They have eyes and ears all over Luxium.
Player: You know, when the Shadow raided Red Harbor.
Morgan: The fight for the beacon?
Morgan: I heard of it.
Morgan: I was not far from Red Harbor...
Morgan: But when I got hold of the information, you already defeated Rita on your airship.
Morgan: When we got there, we could only help to finish it off.
Morgan: Yet the army of Never Isle from afar came earlier.
Player: It all thanks to Oathblades' timely information.
Morgan: Ah, I see.
Player: Order of Equality has a broader coverage of intelligence.
Player: But the Oathblades are solely focused on the Shadow and White Cape...
Player: So its communication is faster than the Order of Equality.
Morgan: I understand.
Morgan: I don't need other info than that of Shadow.
Morgan: Thanks. I'll talk with Oathblades.
Player: Yeah. No problem.


-'Holy Eyes' of White Cape. - 900 Intimacy
Morgan: Ha-ha, are you kidding me?
Morgan: I heard something. Is that White Cape?
Player: I wasn't joking. 'Holy Eyes' of White Cape is an intelligence division.
Player: The division was originally set up to capture Gyees.
Player: But with the Shadows acting more and more actively...
Player: Now the main focus of 'Holy Eyes' has switched to investigation on the Shadows.
Morgan: White Cape did accomplish something on that front.
Morgan: It's just that White Cape Warriors are too weak and inefficient.
Morgan: Putting the precious intelligence to waste.
Morgan: I got it. They lack execution which is exactly where we come in.
Morgan: Maybe we can collaborate?
Player: If we can strike a deal on collaboration rather than information trading...
Morgan: We'll save a fortune.
Morgan: With that money, we could buy more advanced equipment.
Player: Yes.
Player: I know a Mercenary from 'Holy Eyes'.
Morgan: Do you mean Gaar?
Player: You know him too?
Morgan: The rowdy guy who loves dancing, right?
Player: That's right.
Morgan: Humph. That guy knew that I needed information and he already went to see me.
Morgan: He even got secret Intel on Martin and Rita.
Morgan: Is this guy a paparazzi?
Morgan: He asked for an insanely high price...
Morgan: But this guy promised to give me a discount if I let him touch the hairs on my chest.
Player: Um, he does have an obsession with furry stuff.
Morgan: Ha-ha. My men beat him up and threw him out.
Morgan: An interesting kid.
Player: Ha-ha!
Morgan: Anyways, thanks for the advice. I'll visit Crossport this afternoon...
Morgan: I will speak with General Alvin from 'Holy Eyes'.
Morgan: Then I'll talk with that kid.
Morgan: If he does have something unique.
Morgan: I'll consider buying it at the original price.


-Why don't Shadowhunters exchange information among themselves? - 500 Intimacy
Morgan: Hmm... I think I mentioned this before.
Morgan: Bad at Intel gathering. It's not just with us.
Morgan: It applies to all Shadowhunters.
Morgan: Even if we exchange Intel, we still won't stay on top of situations...
Morgan: ... But I can make them squeeze some money.
Morgan: So we can buy Intel together.
Morgan: I understand what you're saying.
Morgan: Thanks.
Morgan: I'll come back another day.


Fulfilling Vacation

-Intro
Morgan: Do you have time?
Morgan: I'm fed up with those brats.
Morgan: I wanna grab a drink at your place.
Player: You're always welcome!;
Scene transition
Morgan: Humph. Those brats make me so mad!
Morgan: They are not taking their training seriously, and they accuse me of taking their vacation away?
Morgan: There are countless Shadows out there. Why don't they go and cut down their heads...
Morgan: But, instead, they are thinking about a vacation?
Player: Ha-ha. Calm down, Captain Morgan.
Player: They just want to keep the tradition of taking a vacation.
Morgan: I know.
Morgan: But the situation has changed. Things are different now.
Morgan: Shadows are getting stronger by the minute. Shadows are not on vocation. How dare they?
Morgan: If we remove Shadows and bring peace back to Luxium, every day can be a holiday.
Morgan: I've spoiled those brats!
Morgan: We have the most vacation days among all Shadowhunters.
Morgan: Almost triple those of Bearmen.
Morgan: But given our merits, people couldn't hold it against us.
Morgan: Now, we lost the battle against Martin. They still want their holidays...
Morgan: Alas, they are exhausted and depressed recently.
Morgan: But having a vacation at this point...
Morgan: How am I gonna explain it to the headquarter?


-Refuse the proposal and scold them. - 500 Intimacy
Morgan: Alas...
Morgan: You're right. I do need to teach these brats a lesson.
Morgan: I shouldn't spoil them.
Morgan: Let's do it as you say. I'll scold them when I get back.
Morgan: At least make them understand the situation.
Morgan: There will be no vacation this time...
Morgan: After our next victory, when we reclaim our reputation...
Morgan: I'll take them out to have a blast and burn cash however they want!
Morgan: Enough of this. Let's drink.


-Never mind. Take them on vacation. - 900 Intimacy
Morgan: Oh? Why?
Player: Do you think I didn't see that?
Player: You feel bad for them and you want to take them on vacation...
Player: But you think it'll spoil them and you can't explain it to the headquarter.
Morgan: Yeah. You're right.
Morgan: But aren't these two reasons important enough?
Player: Things can go sideways on the battlefield. The defeat wasn't your fault.
Player: Plus, working up the courage to fight again after the big defeat...
Player: That's what truly counts.
Player: The headquarter might not agree with this, but they can't intervene.
Player: You can pass on that information to your men.
Player: So that they'll know that you are in their best interests and they will fight even harder for you.
Player: And if you win, the headquarter will have no reason to object.
Morgan: Ha-ha. Right!
Morgan: I knew you would give me great advice.
Morgan: Then I'll do as you say.
Morgan: You solved a big problem for me. Let's drink.


-Use the time to train them. - 700 Intimacy
Morgan: ... You meant training during a vacation?
Morgan: Tell the headquarter we're training.
Morgan: Tell the brats we're taking a vacation.
Morgan: But actually, we're training during a vacation.
Morgan: Am I right?
Player: You are quick-witted, Captain!
Player: Besides, adding a bit of fun helps with training too.
Morgan: Ha-ha, smart thinking!
Morgan: But it works for both sides.
Morgan: Fine...
Morgan: Let's do that.
Morgan: Now that we've got the plan, let's not talk about work.
Morgan: Let's drink.


Conduct Rectification

-Intro
Morgan: I don't have time to see you.
Morgan: There's a lot going on among Shadowhunters.
Morgan: Sorry for the short notice. Hope you don't mind.
Morgan: But you can come over if you have time.
Player: I'm here.
Scene transition
Player: Morgan, what's with you lately?
Morgan: It's okay. Many shadowhunters already dislike us.
Morgan: As you know, our army is the only one among Shadowhunters without alcohol prohibition.
Morgan: Instead, we reward soldiers with liquor.
Morgan: We used to win every battle, so people didn't dare to object.
Morgan: Now we got defeated, these men started to use it against us...
Morgan: Our disciple became an easy target.
Morgan: They asked me to rectify the team discipline.
Morgan: I'm occupied by these things these days.
Player: Then what do you think? Rectify team discipline?
Morgan: No.
Morgan: Shadowhunters' rigid methods are long outdated and not suitable for today.
Morgan: Soldiers are people too. People who are alive.
Morgan: Proper relaxation and encouragement can boost their morales.
Morgan: A depressing and serious atmosphere won't make them stick together.
Morgan: You must have heard of Nemesio.
Morgan: When he was the vice leader of Oathblades years ago, his army was invincible.
Morgan: And they never had alcohol prohibition.
Morgan: They were on vacation one-third of the time. Nemesio even took his men to watch the Rupor Show.
Morgan: My management style is a bit similar to his.
Morgan: Shadowhunters' old regulations do not apply to us.


-There's no need for change - 500 Intimacy
Morgan: Looks like you agree with it.
Player: Yeah. The defeat wasn't your fault. Why should you change?
Morgan: Exactly. What bothers me is not whether I could change or not.
Morgan: I'll keep my way of doing things.
Morgan: It's just I don't know how to convince other shadowhunters.
Player: Just keep going! I don't think there's any other way.
Morgan: Great minds think alike!
Morgan: Since you're here, let's not talking about work all the time.
Morgan: Come to my room. I'll open a bottle. Let's have a drink.


-Then why not ask them to change? - 900 Intimacy
Morgan: Let them change. What a brilliant idea.
Player: If you can come up with a coherent system of systems and regulations...
Player: Which are approved by military experts...
Player: Proved to be effective.
Player: You can still carry out your plan, right?
Morgan: Ha-ha. Even so, it's impossible to change an army in a day.
Morgan: The existing principles and culture are impossible to change.
Morgan: Good idea.
Morgan: But it's not the right time for a large-scale military reform for Shadowhunters.
Player: Don't worry about it.
Player: They will realize you're right about it.
Player: Though they're not conformable with it, they won't bug you anymore.
Morgan: You did remind me there.
Morgan: Let's do that.
Morgan: Come to my room. I'll open a bottle. Let's have a drink.


-For the sake of Shadowhunters, we should keep a low profile if we don't rectify. - 700 Intimacy
Morgan: Yeah. I think so too.
Morgan: In terms of things like rewarding liquors and increasing holidays.
Morgan: Other Shadowhunters are living beings too.
Morgan: It's impossible for them to not care about these.
Morgan: So it's likely their morale and rules will be affected...
Morgan: It's inevitable.
Player: But you can't change and you shouldn't change.
Morgan: Exactly. What bothers me is not whether I could change or not.
Morgan: I'll keep my way of doing things.
Morgan: I know what's best for my people.
Morgan: All right. After speaking with you...
Morgan: I'm more determined about my idea.
Morgan: I'll stick to my principle but keep a low profile.
Morgan: Since you're here.
Morgan: Come to my room. I'll open a bottle. Let's have a drink.


Trifle[]

This section contains spoilers for the Trifle. Please use a desktop browser for the best viewing experience.

Righteous Bastard

Morgan wanted you to find him a merchant. So you introduced Mike to him... Days later, Morgan suddenly asked you to see him in a factory. But when you got there...

-Part 1
Scene - Inside a factory
Morgan and his warriors along with Mike stand in front of a factory director, his worker, and his security guard
Bang! Bang! Bang!
There are noises of machines colliding, things falling and windows breaking from nearby...
Worker: No. Not that one...
Werewolf Warrior: Piss off! Do you wanna die?
Worker: Ahhh! Hmm...
And... people shouting. And even an explosion...
Morgan: Ha-ha. These brats are full of energy.
Morgan: (Shouts) Hey, kids. Don't hurt the innocent.
Werewolf Warrior: (Shouts) But, Brother, somebody is in our way!
Morgan: (Shouts) Okay. Then beat him, but not too hard.
Werewolf Warrior: (Shouts) Sure!
Factory Director: Make them stop!
Factory Director: Do you know the consequence of doing that?
Player runs in
Player: What's going on?
Player: Captain Morgan, what are you doing?
Morgan: {NickName}, welcome.
Morgan: I need to speak with you. But bear with me until I finish things at hand.
Morgan: (Shouts) Search every corner! Break every lock you see.
Werewolf Warriors: (Shouts) Yes, sir!
Player: Mike... They're tearing down the whole place...
Mike: Um... We heard Shadowcultists were hiding in here... I'll explain to you later!
Worker: You'll be punished for this!
Security Guard: Destroying our factory for nothing. What kind of Shadowhunters are you?
Morgan: Why are you so sure that your boss has nothing to do with the Shadow?
One of Morgan's warriors sneaks by in the room behind everyone
Worker: You...
Factory Director: What were you thinking? How's that possible?
Factory Director: Damn... If we could beat you ourselves, we would've already done that!
Morgan: So what are you doing?
Morgan: Nothing but yelling?
Mike: ... Someone went out of the factory, heading to the City Hall.
Morgan: Huh? That guy wanna turn us in?
Morgan: Great. Let him go.
A factory worker escapes
Player: (Whispers) What's the deal, Mike?
Player: (Whispers) Are they searching for Shadow? It seems that they're tearing down the factory.
Mike: (Whispers) Actually...I don't know.
Mike: (Whispers) You know, Morgan had some goods looking for a buyer. So I found him a buyer.
Mike: (Whispers) But this Samuel I found turned out to be the boss of this factory.
Mike: (Whispers) He's also a gang leader, running a bunch of dirty businesses.
Mike: (Whispers) He was interested in Morgan's goods and wanted to buy them off at a low price.
Mike: (Whispers) How could Morgan agree with that?
Mike: (Whispers) So he threatened to spread rumors if Morgan disagreed.
Mike: (Whispers) Tell people Morgan's army is drunk all day. There's no discipline. And they run illegal business...
Mike: (Whispers) He even wants to send people to inform the headquarters.
Player: (Whispers) That's outrageous. But will it work?
Mike: (Whispers) You know Morgan has a different way of managing his team.
Mike: (Whispers) Plus, he has a lot of alcohol in storage...
Mike: (Whispers) If headquarters searches his team and find the alcohol, they'll be proven guilty...
Mike: (Whispers) It's hard to prove whether the soldiers have been drinking. You can only tell from their alcohol storage.
Mike: (Whispers) But Morgan kicked him out anyways...
Mike: (Whispers) So Alejandro started to spread words days ago. He sent people to Westhold yesterday...
Mike: (Whispers) Upon knowing it, Morgan came with his people...
Mike: (Whispers) They said there's Shadow in the factory. But actually... I don't know.
Player: (Whispers) Alejandro did cross the line a bit... But what Morgan did...
Riggs: Brother! Got them!
Alejandro: What? It's impossible!
Morgan: Bring him here.
Riggs and two more of Morgan's warriors bring a Shadow Priest in front of Morgan
Worker: Alejandro, you were in cahoots behind us!
Alejandro: No, I-I didn't! It's impossible!
Alejandro: W-Who are you? Why are you hiding in my factory?
Werewolf Warrior: You still wanna play dumb with me?
Alejandro: He's not a Shadow. It must be his disguise! This is a mistake!
Morgan: Riggs, according to rules, you should check him with the Detector.
Riggs: Yes, Brother.
Riggs scans the Shadowcultist with Shadow Flux Detector.
The Detector gives off a lilac light.
Riggs: Weak Shadow Flux. He is a Shadowcultist, but probably not that important.
Alejandro: It's a mistake. I have never been on the Shadow's side!
Morgan: The last person we caught said the same thing.
Alejandro: Okay, I got it!
Alejandro: You did this on purpose because you don't want me to turn you in at headquarters!
Morgan: This guy is annoying.
Morgan: Gag him.
Riggs: Yes, sir!
Alejandro: No, no, you can't do this to me. It's a mistake!
Riggs apprehends Alejandro, the factory director
Morgan: This factory is banned. No business before the investigation ends.
Morgan: Mike, I'd like to thank you for helping us catch the Shadowcultist.
Mike: No need to thank me. I didn't help much.
Morgan: From now on, you're officially our business partner.
Morgan: Okay. Capture Alejandro and the Shadowcultist.
Werewolf Warriors: Yes, sir!
Morgan's warriors takes everyone away, leaving only Morgan, Mike and Player
Player: Captain Morgan...
Morgan: I know what you want to say.
Morgan: Don't worry. I'm completely honest with you.
Morgan: Come with me to the Altar. You'll get your answer soon enough.
Mike: Then... Shall we?
Choice 1.1 - Yes... - 11 Intimacy
Mike: Alright. Let's go.
Go to Part 2
Choice 1.2 - He framed that guy, didn't he? - 5 Intimacy
Mike: Hmm... Normally, you would dig deeper when you find Shadow, right?
Player: Yeah...
Mike: Don't overthink it. I'm in this too, alright?
Player: ... But you look happy, don't you?
Mike: Um... It's a business opportunity.
Mike: Plus, Morgan didn't hide anything from us. He must have his reason.
Mike: Alright. Let's go!
Go to Part 2
Choice 1.3 - What do you think?
Mike: I... I have no idea. Haha.
Mike: Let's keep up. He said you would find out soon.
Mike: Let's go!
Go to Part 2


-Part 2
Scene - Mona Altar
Morgan, Mike and Player stand in front of a Shadow Priest and Alejandro, surrounded by Morgan's warriors
Morgan: Good job. I'll reward you with some liquor.
Shadow Priest: Thanks. This is what I should do...
Player: ...
Morgan: Your purification ritual will be finished in one month.
Morgan: We still have a lot of Shadow hideouts to investigate.
Morgan: I'll give you more tough tasks during this interval.
Morgan: If you nail it, I'll consider accepting you to our team.
Shadow Priest: Got it. I'll try my best.
Morgan: Okay. Go back to your cell. Have some rest.
Shadow Priest: Yes.
The Shadow Priest leaves freely
Morgan: Alejandro got something to say. Let him speak.
Alejandro: You are the one in cahoots with Shadow!
Alejandro: In addition to colluding with Shadows, you also framed me!
Morgan: So?
Alejandro: I'm gonna expose the truth! Everyone will know who you are!
Morgan: Are you sure you wanna leave here alive?
Alejandro: I...
Morgan: Alright. Even if I let you go and say whatever you want.
Morgan: Who would people trust?
Morgan: A gangster? A sneaky merchant?
Morgan: Or a Shadowhunter with credits? Hmm?
Alejandro: ...
Morgan: It seems you've never thought of this.
Morgan: Haha.
Morgan: I suppose idiot like you couldn't run such a factory without being a bad guy.
Morgan: But I promise you I can always beat you in that.
Alejandro: ...
Morgan: And.
Morgan: Your threats don't make any sense from the very beginning.
Morgan: Even if I get eliminated, will they stop me from guarding the altar? Or stop me from killing Shadows?
Morgan: To me, it makes no difference.
Morgan: I just don't like to be threatened by scums like you.
Alejandro: W-What will happen to me?
Alejandro: Will I die?
Morgan: Maybe, but not this time.
Morgan: Don't worry. I assure you a quick death if this happens again.
Alejandro: ...
Morgan: You're quiet now. Nice. It looks like you've accepted your fate.
Morgan: Take him away. Lock him up for a few days.
Werewolf Warrior: Yes, sir.
Morgan's warriors take Alejandro away
Morgan: You guys, take care of Mike.
Morgan: I need to have a word with {NickName}.
Riggs: Sure thing.
Riggs: Hi boss. You must be hungry. We've prepared some food for you.
Mike: Okay, then, can you show me the way?
Riggs: This way.
Mike leaves with the rest of the warriors
Morgan: You must have a lot to say.
-Choice A - Yeah. Why did you do that? - 5 Intimacy
Morgan: Surrender is never the way to handle threats.
Morgan: What if he gets away with it and pulls the same trick next time?
Morgan: What if others use the same trick against me?
Morgan: People are greedy after all.
Morgan: They always want more.
Morgan: Who doesn't? I must finish it here before he asks me for more...
Morgan: In essence, it is the same with greediness.
-Choice A.1 - You're right.
Morgan: You think so?
Morgan: Don't you think I did a bad thing?
-Choice A.1.1 - Nobody is perfect. - 20 Intimacy
Player: So if you think about it, everybody is kind of evil, right?
Morgan: Including you?
Choice A.1.1.1 - Including me.
Morgan: Few people think so and I don't wanna judge.
Morgan: But you don't have to make me feel better.
Player: Not really.
Player: Even bad guys want to do business with upright people.
Player: After all, everyone wants trust-worthy friends.
Morgan: It's not your concern.
Go to Part 3
Choice A.1.1.2 - Even including Yan.
Morgan: Why is that?
Morgan: It's not about relationships, is it?
Player: Yeah. Different moral standards collide and we have to make a choice.
Player: Everyone has a bad guy living inside.
Morgan: I'm surprised that you think so, but I don't wanna judge.
Morgan: But you don't have to make me feel better.
Player: I didn't.
Player: Besides, even bad guys want to do business with upright people.
Player: After all, everyone wants trust-worthy friends.
Morgan: It's not your concern.
Go to Part 3


-Choice A.1.2 - You are a righteous bad guy. - 20 Intimacy
Morgan: Hahahaha!
Morgan: That's new to me.
Player: Don't you think it's a perfect description?
Morgan: Mmm... I can't deny it.
Morgan: So what do you think about having an ally like that?
Player: Not bad.
Player: But a closer inspection is needed.
Player: After all, everyone wants trust-worthy friends.
Morgan: It's not your concern.
Go to Part 3


-Choice A.1.3 - Agree to disagree. - 15 Intimacy
Morgan: Haha. Most righteous people don't go along with my style.
Morgan: But... Since you mentioned 'agree to disagree'...
Morgan: That should be built on cooperation.
Morgan: Have you already taken me as your ally?
Player: Sort of. Otherwise, I would've just taken off back at the factory.
Morgan: You have to trust your judgment. I told you I wouldn't lie to you.
Go to Part 4


-Choice A.2 - Maybe you're right.
Morgan: I didn't expect that.
Morgan: But since you said 'maybe'.
Morgan: You must have something to say, right?
Morgan: Would you like to share it?
-Choice A.2.1 - When you gaze into an abyss, the abyss gazes back at you. - 25 Intimacy
Morgan: ...
Morgan: ... You're saying that I could be changed?
Player: Not really. I believe you won't.
Player: Otherwise, I would've left at the factory or cursed you just then.
Morgan: But you stayed, which means you want to be my ally?
Player: Of course.
Morgan: Don't worry. I'll inform you in advance next time.
Morgan: Even if you wanna disagree with me, I'll listen.
Go to Part 3


-Choice A.2.2 - Actually, I have nothing to say.
Morgan: ...I see. Okay.
Morgan: Now that you're okay with it, there will be no more discussion.
Go to Part 4


-Choice A.3 - But Shadowhunters never handle threats like that.
Morgan: You're right. I know it was unjust.
Morgan: But it was out of a righteous cause.
Player: I find it hard to disagree with.
Morgan: Sometimes we have to secure justice with some unjust approaches, right?
Morgan: Frankly speaking.
Morgan: I like you. Smart and loyal. But I hate that guy. He's brainless and evil.
Morgan: I don't know about Mike. But since he's your friend, I don't wanna ruin his business.
Morgan: Now, what I should do is pretty clear, right?
Morgan: I just wanted to teach him a lesson. Do you think I should let him get away with it?
Morgan: Or, we can look at it from another angle...
Morgan: Will it be wrong to trick your enemies?
-Choice A.3.1 - As a Shadowhunter, your enemy will only be Shadow! - 8 Intimacy
Player: And that guy is not a Shadow. He has nothing to do with it. You framed him!
Player: Don't you understand where you stand?
Morgan: I didn't say he was. I said 'if'.
Morgan: Never mind.
Morgan: Now that you don't like it, I'll never do this again.
Player: ... Okay. If you keep your word, we're still partners.
Morgan: Don't worry.
Morgan: I never break my words. Everyone knows that.
Go to Part 4


-Choice A.3.2 - Fine. But don't make it a regular practice. - 11 Intimacy
Morgan: You have my word.
Morgan: Don't worry. We're allies. I'm serious about our partnership.
Morgan: I'll inform you in advance next time.
Morgan: If you don't like it, I won't do it.
Go to Part 4


-Choice A.3.3 - You're right.
Morgan: ... Well then, since you're okay with it.
Morgan: Let's just leave it here for now.
Go to Part 4


-Choice A.4 - Alas. Should have looked for other ways.
Morgan: There are countless ways to solve any problem.
Morgan: Do nothing is one of them.
Morgan: So technically, there are no forced decisions.
Morgan: To me, my way benefits me the most.
Morgan: That's all.
Morgan: The end justifies the means, right?
-Choice A.4.1 - Alas. I can't say for sure.
Morgan: ... It seems you don't wanna talk about it.
Morgan: Then let's change a topic.
Go to Part 4


-Choice A.4.2 - You're right. - 15 Intimacy
Morgan: Ha-ha. Why do I feel you have something to say?
Player: Good eye.
Player: I think there's something wrong with your approach, but I'm not sure what it is...
Player: So I don't have any reason to argue or disagree with you.
Player: Then don't. Let's agree to disagree.
Morgan: Haha. Most righteous people don't go along with my style.
Morgan: But... Since you mentioned 'agree to disagree'...
Morgan: That should be built on cooperation.
Morgan: Have you already taken me as your ally?
Player: Sort of. Otherwise, I would've just taken off back at the factory.
Morgan: You have to trust your judgment. I told you I wouldn't lie to you.
Go to Part 4


-Choice A.5 - Since it's already started, why not follow through? - 5 Intimacy
Morgan: ...
Morgan: I got it. I'll consider that.
Morgan: Though I don't think it's necessary.
Morgan: I mean what kind of problems can this scum bring me?
Player: Haha. Right.
Morgan: I asked you to come so we can talk about our future collaboration.
Go to Part 4


-Choice B - No other ways?
Morgan: There are countless ways to solve any problem.
Morgan: Do nothing is one of them.
Morgan: So technically, there are no forced decisions.
Morgan: To me, my way benefits me the most.
Morgan: That's all.
Morgan: Surrender is always the last choice to handle threats.
Morgan: What if he gets away with it and pulls the same trick next time?
Morgan: What if others use the same trick against me?
Morgan: The end justifies the means, right?
-Choice B.1 - I agree!
Morgan: You think so?
Morgan: Don't you think I did a bad thing?
-Choice B.1.1 - Nobody is perfect. - 20 Intimacy
Player: So if you think about it, everybody is kind of evil, right?
Morgan: Including you?
Choice B.1.1.1 - Including me.
Morgan: Few people think so and I don't wanna judge.
Morgan: But you don't have to make me feel better.
Player: Not really.
Player: Even bad guys want to do business with upright people.
Player: After all, everyone wants trust-worthy friends.
Morgan: It's not your concern.
Go to Part 3
Choice B.1.1.2 - Even including Yan.
Morgan: Why is that?
Morgan: It's not about relationships, is it?
Player: Yeah. Different moral standards collide and we have to make a choice.
Player: Everyone has a bad guy living inside.
Morgan: I'm surprised that you think so, but I don't wanna judge.
Morgan: But you don't have to make me feel better.
Player: I didn't.
Player: Besides, even bad guys want to do business with upright people.
Player: After all, everyone wants trust-worthy friends.
Morgan: It's not your concern.
Go to Part 3


-Choice B.1.2 - You are a righteous bad guy. - 20 Intimacy
Morgan: Hahahaha!
Morgan: That's new to me.
Player: Don't you think it's a perfect description?
Morgan: Mmm... I can't deny it.
Morgan: So what do you think about having an ally like that?
Player: Not bad.
Player: But a closer inspection is needed.
Player: After all, everyone wants trust-worthy friends.
Morgan: It's not your concern.
Go to Part 3


-Choice B.1.3 - Agree to disagree. - 15 Intimacy
Morgan: Haha. Most righteous people don't go along with my style.
Morgan: But... Since you mentioned 'agree to disagree'...
Morgan: That should be built on cooperation.
Morgan: Have you already taken me as your ally?
Player: Sort of. Otherwise, I would've just taken off back at the factory.
Morgan: You have to trust your judgment. I told you I wouldn't lie to you.
Go to Part 4


-Choice B.2 - I find it hard to disagree with.
Morgan: Huh? I didn't expect that.
Morgan: But you wanted to argue.
Morgan: You must have something to say, right?
Morgan: Would you like to share it?
-Choice B.2.1 - When you gaze into an abyss, the abyss gazes back at you. - 25 Intimacy
Morgan: ...
Morgan: ... You're saying that I could be changed?
Player: Not really. I believe you won't.
Player: Otherwise, I would've left at the factory or cursed you just then.
Morgan: But you stayed, which means you want to be my ally?
Player: Of course.
Morgan: Don't worry. I'll inform you in advance next time.
Morgan: Even if you wanna disagree with me, I'll listen.
Go to Part 3


-Choice B.2.2 - Actually, I have nothing to say.
Morgan: ...I see. Okay.
Morgan: Now that you're okay with it, there will be no more discussion.
Go to Part 4


-Choice B.3 - Is this what a shadowhunter is supposed to say?
Morgan: You're right. I know it was unjust.
Morgan: But it was out of a righteous cause.
Player: I find it hard to disagree with.
Morgan: Sometimes we have to secure justice with some unjust approaches, right?
Morgan: Frankly speaking.
Morgan: I like you. Smart and loyal. But I hate that guy. He's brainless and evil.
Morgan: I don't know about Mike. But since he's your friend, I don't wanna ruin his business.
Morgan: Now, what I should do is pretty clear, right?
Morgan: I just wanted to teach him a lesson. Do you think I should let him get away with it?
Morgan: Or, we can look at it from another angle...
Morgan: Will it be wrong to trick your enemies?
Note: The trifle will pause here and not continue. Click "Return" to go back to the airship.


-Choice B.4 - Maybe.
Morgan: ... It seems you don't wanna talk about it.
Morgan: Then let's change a topic.
Go to Part 4


-Choice B.5 - Since it's already started, why not follow through? - 5 Intimacy
Morgan: ...
Morgan: I got it. I'll consider that.
Morgan: Though I don't think it's necessary.
Morgan: I mean what kind of problems can this scum bring me?
Player: Haha. Right.
Morgan: I asked you to come so we can talk about our future collaboration.
Go to Part 4


-Choice C - I didn't think you were that kind of guy. - 5 Intimacy
Morgan: I was worried that you didn't know me enough.
Morgan: I came here to show you a genuine picture of your ally.
Morgan: I'm not a good person, nor a coward.
Morgan: I'll never surrender to threats.
Morgan: After all, if he gets away with it, he'll pull the same trick next time.
Morgan: And others will follow suit.
Morgan: Men are born greedy.
Morgan: They always want more.
Morgan: Who doesn't? I must finish it here before he asks me for more...
Morgan: In essence, it is the same with greediness.
Morgan: He did what was best for him and I did what was best for me.
Morgan: But he was seeking an unjust cause. And for me, the end justifies the means.
Morgan: This is how I see it.
-Choice C.1 - You betrayed Shadowhunters' honor. - 8 Intimacy
Player: No matter what, you violated the discipline of Shadowhunters...
Player: On top of that, you helped Shadow to frame humans.
Player: Do you think you still deserve to be called a 'Shadowhunter'?
Morgan: This is your understanding of a Shadowhunter?
Morgan: Then you were brain-washed by that bunch of stiff idiots.
Morgan: Shadowhunters are obligated to hunt Shadow.
Morgan: Over time, they got themselves stuck at the altar.
Morgan: And I beat all of them in terms of that.
Morgan: I did.
Morgan: I live up to the standards as a 'Shadowhunter'.
Morgan: I just don't fit in the definition of a 'righteous person'.
Player: ...
Morgan: Never mind.
Morgan: Now that you don't like it, I'll never do this again.
Player: ... Okay. If you keep your word, we're still partners.
Morgan: Don't worry.
Morgan: I never break my words. Everyone knows that.
Go to Part 4


-Choice C.2 - Um, maybe I misunderstand you...
Morgan: Um... But I did violate Shadowhunters' discipline.
Morgan: No matter what, it's undeniable.
Morgan: You said 'maybe'. So there must be something on your mind.
Morgan: Just speak your mind. I won't let it hurt our relationship.
-Choice C.2.1 - Actually, I don't have any saying in this. - 15 Intimacy
Morgan: Alright, since you don't wanna mention it.
Go to Part 4


-Choice C.2.2 - I thought about it and you're right. - 11 Intimacy
Morgan: I see. You don't agree with what I did.
Morgan: Don't worry. We're allies. I'm serious about our partnership.
Morgan: I'll inform you in advance next time.
Morgan: If you don't like it, I won't do it.
Go to Part 4


-Choice C.3 - I see. You're right.
Morgan: ... Well then, since you're okay with it.
Morgan: Let's just leave it here for now.
Go to Part 4


-Choice C.4 - You already set a foot on the wrong path. - 8 Intimacy
Morgan: Wrong path? How so?
Morgan: I like you. Smart and loyal. But I hate that guy. He's brainless and evil.
Morgan: I don't know about Mike. But since he's your friend, I don't wanna ruin his business.
Morgan: Now, what I should do is pretty clear, right?
Morgan: I just wanted to teach him a lesson. I don't think you want him to get away with it, right?
Morgan: Or, we can look at it from another angle...
Morgan: Will it be wrong to trick your enemies?
Player: Morgan, he's not an enemy.
Player: As a Shadowhunter, your enemy will only be Shadow!
Player: Of course, he could get in your way of hunting Shadows...
Player: But you can't take him as your enemy because of that.
Player: Otherwise...
Morgan: I didn't. I said 'if'.
Morgan: Never mind.
Morgan: Now that you don't like it, I'll never do this again.
Player: ... Okay. If you keep your word, we're still partners.
Morgan: Don't worry.
Morgan: I never break my words. Everyone knows that.
Go to Part 4


-Choice D - It's understandable. - 11 Intimacy
Morgan: ... Really? You understood everything even before I had the chance to explain?
-Choice D.1 - Because I trust you.
Morgan: Really?
Morgan: Then there's no need for explanation.
Morgan: Then let's talk about our business.
Go to Part 4


-Choice D.2 - But your approach brings risk in the long run. - 20 Intimacy
Morgan: ...
Morgan: ... You're saying that I could be changed?
Player: If you don't pay attention to it, it's a tough call.
Player: There's a limitation to everything in the world. When you exceed that...
Player: The line in your heart will loosen up or break.
Morgan: I understand now.
Morgan: Thanks.
Morgan: Don't worry. I'll inform you in advance next time.
Morgan: Even if you wanna disagree with me, I'll listen.
Go to Part 3


-Choice D.3 - I don't understand. Why did you leave a loose end?
Morgan: ...
Morgan: I got it. I'll consider that.
Morgan: Though I don't think it's necessary.
Morgan: I mean what kind of problems can this scum bring me?
Player: Haha. Right.
Morgan: I asked you to come so we can talk about our future collaboration.
Go to Part 4


-Part 3
Morgan: Let's talk about our business.
Morgan: As I said, basically it'll be like...
Morgan: Just give me information on the Shadow. We'll wipe them out.
Morgan: I claim credits. And your problem is solved.
Player: Yeah, I do.
Morgan: Cooperation or partnership, in its essence, is a kind of stable mutual assistance.
Morgan: I'm interested in your connections and intelligence. And you.
Morgan: It's just I can't offer you much help with our current equipment and ability.
Morgan: I need new equipment and even new strategies.
Morgan: That's why I asked you to find me a merchant. I want to sell the loots I got from Shadows.
Morgan: Alas. And things turned out to be like this.
Morgan: Okay. That's all for today in terms of business.
Morgan: As for future cooperation, it depends on the information you will bring to me later.
Morgan: Any more questions, my ally?
Choices start
-Choice A - Why did you ask me to go to the factory? - 2 Intimacy
Morgan: You are my ally.
Morgan: I want to be honest with my ally and I want him to know me as much as possible.
Player: But this means... I've got something on you.
Morgan: Yeah. If someday you get screwed and turn me in at the headquarter...
Morgan: There would be nothing I can do about it.
Morgan: But... Allow me to disagree. This is me letting you have it on purpose.
Morgan: I think it'll be enough to show my sincerity.
Go back to Choices start


-Choice B - Why me? - 2 Intimacy
Morgan: Don't you know how famous you are? I bought information about you.
Morgan: You came from another world, got to know Az there and teleported to Luxium with Wheel of Fate.
Morgan: You are close to many on Never Isle. You beat Rita multiple times, even Martin and Naga.
Morgan: You have strength, network, and talent. On top of that, you saved Mona Altar.
Morgan: Do we have any better choices here?
Go back to Choices start


-Choice C - Why would you buy new equipment? - 2 Intimacy
Morgan: It's a secret.
Morgan: You'll know in a few days. Don't worry.
Go back to Choices start


-Choice D - No questions. Pleasure doing business with you! - 5 Intimacy
Morgan: Thanks. Pleasure doing business with you.
Morgan: Stay for dinner, with Mike.
Player: Okay.
Morgan: Riggs!
Riggs: I'm coming. This way. Follow me.
Player leaves with Riggs
Scene - Later at Mona Altar
Morgan speaks with Riggs alone
-In Part 2, if you chose A.1.1, A.1.2, B.1.1, B.1.2
Riggs: Brother, it's all set. We'll begin upon your arrival.
Morgan: You've been spying on us, haven't you?
Riggs: How can I not care about my future ally?
Morgan: What do you think of him?
Riggs: I have to say he's got a point in everything.
Riggs: And he goes along with our philosophy.
Morgan: Besides, he's reasonable and honest.
Morgan: I trust my judgment.
Morgan: He'll be the most important and like-minded ally we ever have!
Morgan: We can make it big this time!
Riggs: You said so last time...
Morgan: This time it's different.
Riggs: Those were your exact words.
Morgan: ...
Morgan: Really. It'll be different this time.
Morgan: Never mind. You'll see.
Scene ends


-In Part 2, if you chose A.2.1, B.2.1, D.2
Riggs: Brother, it's all set. We'll begin upon your arrival.
Morgan: You've been spying on us, haven't you?
Riggs: How can I not care about my future ally?
Morgan: What do you think of him?
Riggs: Frankly, I think...
Riggs: Could it be that he disagrees but doesn't wanna point it out?
Morgan: Haha. Quite the opposite.
Morgan: He understands and agrees, but doesn't wanna say it.
Morgan: Because there is concern behind all those.
Morgan: Only deep understanding generates such concern.
Morgan: Plus, you know why I still work with the Shadowhunters though they dislike us?
Morgan: Because they always remind me of our original intention to be a shadowhunter.
Morgan: Regardless of their opinions, they keep me on the right path.
Morgan: So he's indeed the best ally we can find.
Morgan: He has the same goal as us. He also understands my concerns and stops me when necessary.
Morgan: He'll be the most important ally we ever have.
Morgan: I believe, this time, we can make it big!
Riggs: You said so last time...
Morgan: This time it's different.
Riggs: Those were your exact words.
Morgan: ...
Morgan: Really. It'll be different this time.
Morgan: Never mind. You'll see.
Scene ends


-Part 4
Morgan: Let's talk about our business.
Morgan: As I said, basically it'll be like...
Morgan: Just give me information on the Shadow. We'll wipe them out.
Morgan: I claim credits. And your problem is solved.
Player: Yeah, I do.
Morgan: Cooperation or partnership, in its essence, is a kind of stable mutual assistance.
Morgan: I'm interested in your connections and intelligence. And you.
Morgan: It's just I can't offer you much help with our current equipment and ability.
Morgan: I need new equipment and even new strategies.
Morgan: That's why I asked you to find me a merchant. I want to sell the loots I got from Shadows.
Morgan: Alas. And things turned out to be like this.
Morgan: Okay. That's all for today in terms of business.
Morgan: As for future cooperation, it depends on the information you will bring to me later.
Morgan: Any more questions, my ally?
Choices start
-Choice A - Why did you ask me to go to the factory? - 2 Intimacy
Morgan: You are my ally.
Morgan: I want to be honest with my ally and I want him to know me as much as possible.
Player: But this means... I've got something on you.
Morgan: Yeah. If someday you can't stand me and turn me in at the headquarter...
Morgan: There would be nothing I can do about it.
Go back to Choices start


-Choice B - Why me? - 2 Intimacy
Morgan: Don't you know how famous you are? I bought information about you.
Morgan: You came from another world, got to know Az there and teleported to Luxium with Wheel of Fate.
Morgan: You are close to many on Never Isle. You beat Rita multiple times, even Martin and Naga.
Morgan: You have strength, network, and talent. On top of that, you saved Mona Altar.
Morgan: Do we have any better choices here?
Go back to Choices start


-Choice C - Why would you buy new equipment? - 2 Intimacy
Morgan: It's a secret.
Morgan: You'll know in a few days. Don't worry.
Go back to Choices start


-Choice C - No questions. Pleasure doing business with you. ... - 5 Intimacy
Morgan: Thanks. Pleasure doing business with you.
Morgan: Stay for dinner, with Mike.
Player: Okay.
Morgan: Riggs!
Riggs: I'm coming. This way. Follow me.
Player leaves with Riggs
Scene - Later at Mona Altar
Morgan speaks with Riggs alone
-In Part 2, if you chose A.1.3, A.4.2, B.1.3 or C.2.1
Riggs: Brother, it's all set. We'll begin upon your arrival.
Morgan: You've been spying on us, haven't you?
Riggs: How can I not care about my future ally?
Morgan: What do you think of him?
Riggs: I already told you the truth.
Riggs: It could be that he disagrees but doesn't wanna point it out.
Morgan: Hahaha. That's fine.
Morgan: That's exactly 'agree to disagree'. If other Shadowhunters could learn this earlier...
Morgan: We wouldn't be under such restrictions.
Morgan: There is a reason behind his popularity.
Riggs: Brother, it seems... you still want to work with him.
Morgan: Yeah...
Morgan: Though we don't share the same views and it's not sure if everything will go well...
Morgan: We should give it some time. After all, he helped us and he is capable.
Morgan: Don't worry. I'll take it seriously. Trust me.
Morgan: If we can't reach agreement on most things, then no matter how much I trust him...
Morgan: I won't consider him as the best candidate.
Scene ends


-In Part 2, if you chose A.2.2, A.4.1, B.2.2 or B.4
Riggs: Brother, it's all set. We'll begin upon your arrival.
Morgan: You've been spying on us, haven't you?
Riggs: How can I not care about my future ally?
Morgan: What do you think of him?
Riggs: Him? Forget about it...
Riggs: Honestly, I don't think he has good judgment.
Morgan: Well, I don't think so.
Morgan: It's not like he couldn't say it. It's more like he chose not to say it.
Morgan: There are other two possibilities.
Morgan: First. Tend to overthink things, which leads to dead ends. Silence before a sure answer.
Morgan: This kind of person is indecisive in most cases...
Morgan: Second. Keeping judgment in the heart. Silence to avoid offending me.
Morgan: This kind of person is usually shrewd and hypocritical...
Riggs: That is unlikely the case, right?
Riggs: I don't think he has good judgment, but that wouldn't be the case either.
Morgan: Haha. I don't wanna judge him like this either.
Morgan: After all, he helped us and he is a capable person.
Morgan: I don't want to believe any of these possibilities.
Morgan: So, I think we should give it more time.
Morgan: I won't give up on him.
Scene ends


-In Part 2, if you chose A.3.1, C.1 or C.4
Riggs: Brother, it's all set. We'll begin upon your arrival.
Morgan: You've been spying on us, haven't you?
Riggs: How can I not care about my future ally?
Morgan: What do you think of him?
Riggs: Him? Forget it...
Riggs: I'm afraid he's like Yan and will have a big disagreement with us.
Morgan: Well, it's inevitable.
Morgan: And if he's unwilling to take risks, it'll also be hard to accomplish anything with him.
Morgan: Our partnership would end and it would be no different from our old days at the altar.
Morgan: Defense puts us in a passive place.
Morgan: But we can't jump into a decision. After all, he helped us and he is capable.
Morgan: Let's try to work with him first.
Riggs: Brother, why do you trust him so much?
Riggs: He's got no resource behind him. Personal capability is limited.
Riggs: Since you guys don't get along...
Morgan: Hmm? Have I ever said that?
Morgan: Right. Disagreement is inevitable. But it's solvable. I still wanna trust him.
Morgan: I don't know. Maybe because he defeated Martin. I just trust him. Like it's out of instinct.
Morgan: Give it a go. Maybe it won't be that bad?
Scene ends


-In Part 2, if you chose A.3.2 or C.2.2
Riggs: Brother, it's all set. We'll begin upon your arrival.
Morgan: You've been spying on us, haven't you?
Riggs: How can I not care about my future ally?
Morgan: What do you think of him?
Riggs: He is an upright man, but flexible at the same time.
Riggs: I didn't like it at first, but I think it makes sense.
Riggs: It's not bad actually. We can give it a go!
Morgan: Haha. Yes. It's just he seems to have a weird feeling about it.
Morgan: You're right. He's reasonable and sensible.
Morgan: He has a set of rules to strict his behaviors.
Morgan: And they can become his restrictions easily.
Morgan: Well, I'm happy to have a partner like him.
Morgan: It's just, due to my rich experience as a Shadowhunter...
Morgan: I'm worried that he would quit in the long run.
Morgan: And if there's any conflict between us, it could easily be turned into trouble by others.
Morgan: There are no other ways than waiting it out.
Morgan: After all, if we become allies, he'll be our eyes and we'll be his weapon.
Morgan: We can't be too cautious about him.
Scene ends


-In Part 2, if you chose A.3.3 or C.3
Riggs: Brother, it's all set. We'll begin upon your arrival.
Morgan: You've been spying on us, haven't you?
Riggs: How can I not care about my future ally?
Morgan: What do you think of him?
Riggs: Him? Forget about it...
Riggs: Honestly, I don't think he has good judgment.
Riggs: He jumped into negation too fast.
Riggs: And he got convinced right after a short explanation?
Riggs: Don't you think he's a pushover?
Morgan: Honestly, I feel the same.
Morgan: He doesn't have his own thinking.
Morgan: Such a guy is easy meat indeed...
Morgan: But I don't want a follower. I want a partner.
Morgan: If he's this type of person, then I don't get how he defeated Martin.
Morgan: Maybe he has a deeper consideration we are not aware of?
Riggs: Huh? Brother, why do you trust him so much?
Riggs: How did you know he got a deeper consideration?
Morgan: Haha. I don't know. Maybe it's my intuition?
Morgan: Sometimes intuition can be quite accurate. Don't you think so?
Morgan: Anyways, just give it a go. Maybe it won't be that bad?
Morgan: Otherwise, I'll find another guy.
Scene ends


-In Part 2, if you chose A.5, B.5 or D.3
Riggs: Brother, it's all set. We'll begin upon your arrival.
Morgan: You've been spying on us, haven't you?
Riggs: How can I not care about my future ally?
Morgan: What do you think of him?
Riggs: That guy is brutal, even surpassing Brother.
Riggs: He's not bad. We do need an ally like him.
Morgan: Do you know why I still work with the Shadowhunters though they dislike us?
Morgan: Because they always remind me of our original intention to be a shadowhunter.
Morgan: Regardless of their opinions, they keep me on the right path.
Morgan: His attitude and approaches are quite dangerous...
Morgan: It's easy to get lost if you keep doing such things.
Morgan: But I hope he won't.
Morgan: Haha. Maybe I was wrong about him.
Morgan: After all, even Bernard and Yan are his friends. That's something.
Riggs: That's right, Brother. He's such a capable person, how could he get lost easily?
Morgan: Who knows.
Morgan: After all, if we become allies, he'll be our eyes and we'll be his weapon.
Morgan: But if it happens...
Morgan: If he gets lost, it's likely for me to follow suit.
Morgan: If he were by my side all the time and if he disagreed with Shadowhunters...
Morgan: I can't say for sure who I'll listen to.
Scene ends


-In Part 2, if you chose D.1
Riggs: Brother, it's all set. We'll begin upon your arrival.
Morgan: You've been spying on us, haven't you?
Riggs: How can I not care about my future ally?
Morgan: What do you think of him?
Riggs: I don't think there's a problem. We're like-minded.
Morgan: Really?
Morgan: Actually, I have a doubt.
Morgan: He trusted me just like that...
Morgan: Now there are three possibilities.
Morgan: First. You're right. We are like-minded.
Morgan: But it's unlikely the case.
Morgan: He would've spoken his mind if it is true.
Morgan: Second. It's his nature to trust people easily.
Morgan: If so, how can we trust the information he gives us?
Morgan: Third... He would say the same words even to those he doesn't trust.
Morgan: If so...
Riggs: No, Brother, I don't think he's that kind of guy!
Morgan: Yeah. I agree.
Morgan: Such a possibility is slim to none even if it exists.
Morgan: And... I don't want to judge him like that.
Morgan: But we have to keep an eye on it.
Morgan: If we become allies, he'll be our eyes and we'll be his weapon.
Morgan: We can't be too cautious about him.
Scene ends


Gallery[]

Skins[]

Default Skin


Model
Front/Default Back
Right Left



Epiphany Skin
Reach Epiphany Level 4 to unlock


Model
Front/Default Back
Right Left



Rainbow Skin
Unlock with Morgan's Rainbow Ticket x100


Model
Front/Default Back
Right Left



Cool Skin
Unlock with Cool Skin Coupon x100


Model
Front/Default Back
Right Left




Speech[]

Normal
Unlucky
Surprised
Happy
Angry
Sad


Photos[]

Title: A Fight to the Death
Artist: Gyee Team
Unlock requirements: Morgan's Intimacy reaches Lv.6 to unlock


Title: Rainbow Skin
Artist: Gyee Team
Unlock requirements: Obtain Morgan's Rainbow Skin to unlock


Title: 亲子时间
Artist: 熊八
Unlock requirements: Morgan's Epiphany reaches 2-Star and Intimacy reaches Lv.8 to unlock


Title: 2022 Summer
Artist: Gyee Team
Unlock requirements: Morgan's Intimacy reaches Lv.1 to unlock


Audio[]

Note: Skins will use the audio from the basic skin unless indicated otherwise.

Morgan's Default Skin[]


Morgan's Rainbow Skin[]


Videos[]

Spotlight JP

Notes[]